Custom Sahuaguin Priestess.
Modified from original, non-raw hit points.
Inspired from GOSM.
Blood Frenzy. The sahuagin high priest has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Limited Amphibiousness. The sahuagin high priest can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Serpent Hood. The sahuagin high priest has advantage on Stealth checks and, as a reaction, the sahuagin can make a bite attack against an opponent that moves within 5 ft. of it, whether or not the opponent has disengaged.
Shark Telepathy. The sahuagin high priest can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack. The sahuagin high priest makes two attacks: one with its bite and one with its coral mace.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Coral Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Spellcasting. The sahuagin high priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, resistance, thaumaturgy, sacred flame, spare the dying
1st level (4 slots): bless, detect magic, guiding bolt, sanctuary
2nd level (3 slots): aid, hold person, spiritual weapon (trident), warding bond
3rd level (3 slots): glyph of warding, mass healing word, spirit guardians, tongues
4th level (3 slots): death ward, divination, locate creature
5th level (2 slots): greater restoration, mass cure wounds
Adult Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult Red Dragon regains spent legendary actions at the start of their turn.
Detect.The dragon makes a Wisdom (Perception) check.
Tail Attack.The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Blood Frenzy. The sahuagin high priest has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Limited Amphibiousness. The sahuagin high priest can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Serpent Hood. The sahuagin high priest has advantage on Stealth checks and, as a reaction, the sahuagin can make a bite attack against an opponent that moves within 5 ft. of it, whether or not the opponent has disengaged.
Shark Telepathy. The sahuagin high priest can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack. The sahuagin high priest makes two attacks: one with its bite and one with its coral mace.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Coral Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Spellcasting. The sahuagin high priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, resistance, thaumaturgy, sacred flame, spare the dying
1st level (4 slots): bless, detect magic, guiding bolt, sanctuary
2nd level (3 slots): aid, hold person, spiritual weapon (trident), warding bond
3rd level (3 slots): glyph of warding, mass healing word, spirit guardians, tongues
4th level (3 slots): death ward, divination, locate creature
5th level (2 slots): greater restoration, mass cure wounds