Party level: to



Change class color:
Back to default color


Show pictures:



I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Reaper Spirit

Reaper Spirit Medium Undead, Neutral 0 xp

  • Armor class 11+spell level (natural armor)
  • Hit points 40 + 10 per spell level above 4th + Wizard level
  • Speed 30ft., fly 30ft. (hover)
  • STR 16 (+3)
  • DEX 16 (+3)
  • CON 16 (+3)
  • INT 16 (+3)
  • WIS 16 (+3)
  • CHA 16 (+3)

Damage Immunities: necrotic, poison

Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned

Senses: darkvision 60ft., passive Perception 13

Languages: understands the languages you speak

Challenge: (0 xp)

Proficiency Bonus equals your bonus

Incorporeal Movement. The reaper can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.

Actions

Multiattack. The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).

Reaping Scythe. Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level + your proficiency bonus necrotic damage.

Bonus Actions:
Haunt Creature The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target's next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again.