Relentless Endurance. When the lackey is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again until he finishes a long rest.
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Savage Attacks. When the lakcey scores a critial hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Multiattack. The lackey makes two melee attacks.
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Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d6 + 3 bludgeoning damage.
Pack tactics. The prisoner has advantage on an attack roll against a creature if at least one of the prisoner's allies is within 5 feet of the creature and they aren't incapacitated.
Multiattack. The prisoner makes two melee attacks.
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Pickaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1d4 + 2 piercing damage.
Club Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d4 + 2 bludgeoning damage.
Multiattack. The Rat Woman makes three attacks: Two with her daggers and one with her bite.
Dagger (melee). Melee Weapon Attack:+5 to hit, range 5ft., one target. Hit: 1d4 + 3 piercing damage.
Dagger (ranged). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.
Bite. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 1 piercing damage. The target must succeed on a DC 15 saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 1d12 every 24 hours. After the decrease, the target makes the saving throw again. If successful, the disease is gone and the targets hit point maximum increases by 1d12 every 24 hours until it is back to its normal level. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
Holy Guardians serve Helm, god of protection. They blindly serve their deity and consider themselves protectors of the innocent by keeping the prisoners away from society.
Spellcasting. The Holy Guardian is a 7th level spellcaster. Its Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): Command, Detect magic, Thunderous smite
2nd level (2 slots): Zone of Truth, Aid
Multiattack. The Holy Guardian makes two longsword attacks.
Longsword (one handed). Melee Weapon Attack: +5 to hit, range 5ft., one target: Hit: 1d8 + 3 slashing damage.
Longsword (two handed). Melee Weapon Attack: +5 to hit, range 5ft., one target: Hit: 1d10 + 3 slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target: Hit: 1d10 piercing damage.
Action surge (Recharges after a Short or Long Rest). On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Multiattack. The officer makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 8 (1d8 + 3) slashing damage.
Hand crossbow. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit 4 (1d6) piercing damage.
Multiattack. The guard makes two melee attacks.
Short sword. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 8 (1d6 + 2) piercing damage.
Spear. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 8 (1d6 + 2) piercing damage.
Spear. Ranged Weapon Attack: +4 to hit, reach 20/60, one target. Hit: 8 (1d6 + 2) piercing damage.