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Aasimar - Scourge

  • casting time Lawful Good
  • range Speed 30ft

  • components Common and Celestial
  • duration 80 year old

Ability Score: Char (+2) & Con (+1)

Darkvision: 60 feet

Celestial Resistance: Necrotic and Radiant dmg

Light Bearer: You know the light cantrip.

Healing Hands: action, touch a creature and heal a number of hit points equal to your level, once per long rest.

Radiant Consumption: 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

Aasimar - Scourge

Sorcerer - Divine Soul

  • casting time Areol
  • range LV:

  • components
  • duration

Divine Magic: Access to Cleric Spell List

Affinity: Good - Cure Wounds doesn't count against spells known

Favored by the Gods: on failed or missed attack may roll 2d4 and add it to the total possibly changing the outcome. 1x per long/short rest

Empowered Healing: 6th lv, when ever you or ally in 5ft roll to heal may spend 1 sorcery point to reroll any number of those dice (once per turn)

Otherworldly Wings: 14th lv, bonus action to manifest wings flying speed 30ft. Dissmissed as bouns action or if incapasitated

Unearthly Recovery: 18th lv, bonus action if health less then half may regain hit points equal to half of total. 1x per long rest

Xanthar's pg 50

Sorcerer - Divine Soul

Warlock - The Celestial

  • casting time Unicorn
  • range LV:

  • components
  • duration

Bonus Cantrip : learn light and Sacred flame don't count against cantrips known

Healing Light: pool of d6 equal to 1+ warlock lv. As a bonus action spend dice from pool up to char modifier to heal creature in 60ft. Refresh dice on long rest

Expanded spell list
lv1: Cure wounds, guiding bolt


Warlock - The Celestial

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