Description
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
You have advantage on Dexterity saving throws
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival
You can move up to half your Speed as part of the same Bonus Action you take to enter a Rage.
Forgo the advantage on your attack roll.
If you manage to hit with your attack, you get an extra 1d10 damage and can choose either:
Forceful Blow:
Send your target flying 15 feet away from you, then you can follow up and move half your Speed towards your target without provoking Opportunity Attacks.
Hamstring Blow:
Reduce your target's Speed by 15 feet until the start of your next turn. Despite (usually) having two hamstrings, a creature can only suffer from one Hamstring Blow at a time.
You can additional bonus damage on your first hit each turn.
You can't be frightened or charmed while raging. If you are charmed of frightened while entering rage, you end the condition.