Description
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
You have advantage on Dexterity saving throws
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival
You can move up to half your Speed as part of the same Bonus Action you take to enter a Rage.
Forgo the advantage on your attack roll.
If you manage to hit with your attack, you get an extra 1d10 damage and can choose either:
Forceful Blow:
Send your target flying 15 feet away from you, then you can follow up and move half your Speed towards your target without provoking Opportunity Attacks.
Hamstring Blow:
Reduce your target's Speed by 15 feet until the start of your next turn. Despite (usually) having two hamstrings, a creature can only suffer from one Hamstring Blow at a time.