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Acid Splash

  • casting time Action
  • range 60 feet

  • components V, S
  • duration Instantaneous

(Evocation Cantrip) You create an acidic bubble and hurl it at a point within range, where it explodes in a 5-foot-radius sphere.

Each creature in that sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.

Cantrip Upgrade. This spell’s damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

CoL Druid (PT7.5) 0 Evocation Cantrip

Shillelagh

  • casting time Bonus Action
  • range Touch

  • components V, S, M
  • duration 1 minute

Mistletoe, a shamrock leaf, and a Club or Quarterstaff

A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8.

If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).

The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade. The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

Druid (PT7.5) Transmutation cantrip

Cure Wounds

  • casting time Action
  • range Touch

  • components V, S
  • duration Instantaneous

(1st-level Abjuration) A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.

This spell has no effect on Constructs and Undead.

At Higher Levels. When you cast this spell using a spell slot of level 2 or higher, the healing increases by 2d8 for each slot level above 1.

Druid (PT8) 1st level Abjuration

Shocking Grasp

  • casting time Action
  • range Touch

  • components V, S
  • duration Instantaneous

(Evocation Cantrip) Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.

On a hit, the target takes 1d8 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.

Cantrip Upgrade. This spell's damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

CoL Druid (PT7.5) 0 Evocation Cantrip

Starry Wisp

  • casting time Action
  • range 60 feet

  • components V, S
  • duration Instantaneous

(Evocation Cantrip)
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target.

On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition.

Cantrip Upgrade. This spell's damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Druid (PT8) 0 Evocation Cantrip

Air Bubble

  • casting time Action
  • range 60 feet

  • components S
  • duration 24 hours

(2nd-level Conjuration)
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends.

If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

Druid (SJAiS) 2nd level Conjuration

Wither and Bloom

  • casting time Action
  • range 60 feet

  • components V, S, M
  • duration Instantaneous

A withered vine twisted into a loop


You invoke both death and life upon a 10-foot-radius sphere centered on a point within range.

Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

Druid (SCoC) 2nd level Necromancy

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