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Chronal Shift

  • casting time1 reaction
  • range30 feet

  • componentsV
  • durationInstantaneous

Starting at 2nd level, you can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

Wizard Chronurgy Wizard

Arcane Recovery

  • casting timePassive
  • range

  • components
  • durationYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Wizard Wizard

Mage Hand

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

Wizard 1 minute

Wizard

  • components
  • durationYou can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

Wizard

Wizard

  • components
  • durationThe hand can't attack, activate magical items, or carry more than 10 pounds.

Wizard

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