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Back to Back

  • casting time Bonus
  • range [formation] [tactic]

  • components -
  • duration Charisma Rounds

Squad members gain +1 to AC and Saving Throws, as long as they are Adjacent to another Squad member.

Noble Defensive Stratagem

Drop and Roll

  • casting time Reaction
  • range [order]

  • components -
  • duration Instant

Whenever a Squad member is the Target of a Strike, the Noble can use their Reaction to have the Squad member use the Step, Go Prone and Take Cover Actions as a Free Action. These are resolved before the Strike is resolved.

Noble Defensive Stratagem

Phalanx

  • casting time Bonus
  • range [formation] [order]

  • components -
  • duration Instant

Any number of Squad members can use the Raise a Shield Action as a Free Action, as long as they are next to another Squad member. Any Squad member wielding a Shield, can also Shove any Adjacent Creature as a Reaction.

Noble Defensive Stratagem

Spread Out

  • casting time Bonus
  • range [formation] [tactic]

  • components -
  • duration Charisma Rounds

Squad members gain +1 to AC and Saving Throws, as long as they are not Adjacent to another Creature.

Noble Defensive Stratagem

Encroaching Approach

  • casting time Bonus
  • range [formation] [tactic]

  • components Ranged Strikes
  • duration Charisma Rounds

Squad members gain +1 to hit with their Ranged Strikes, as long as their Target is within the first Range Increment of their Weapon.

Noble Offensive Stratagem

Fan Out

  • casting time Bonus
  • range [formation] [tactic]

  • components Ranged Strikes
  • duration Charisma Rounds

Squad members gain +1 to to hit with their Ranged Strikes, as long as they are not Adjacent to another Creature.

Noble Offensive Stratagem

Firing Squad 

  • casting time Action
  • range [formation] [order]

  • components Ranged Strikes
  • duration Charisma Rounds

Two (2) Squad members who are Adjacent to each other can Swap to a Ranged Weapon and perform a Ranged Strike as a Free Action.

Noble Offensive Stratagem

Focus Fire

  • casting time Bonus
  • range [tactic]

  • components Ranged Strikes
  • duration Charisma Rounds

Squad members gain +1 Die to Damage with Ranged Strikes, as long as they Target the Creature last Targeted by another member of the Squad.

Noble Offensive Stratagem

Gang Up

  • casting time Bonus
  • range [formation] [tactic]

  • components Melee Strikes
  • duration Charisma Rounds

Squad members gain +1 Die to Damage with Melee Strikes, as long as their Target has no Allies Adjacent to them.

Noble Offensive Stratagem

S S
S S
S S
S S
S S
S S
S S
S S
S S

In My Name

  • casting time Free
  • range [tactic]

  • components All Strikes
  • duration Charisma Rounds

Whenever the Noble is reduced to 0 HP, the Noble can grant their Squad an immediate Stride or Strike Action that they can use as a Free Action. The Stride must bring them closer to, and the Strike must be against, the Creature that reduced the Noble to 0 HP.

Noble Offensive Stratagem

Invoke Martyr

  • casting time Bonus
  • range [tactic]

  • components All Strikes
  • duration Charisma Rounds

Whenever a Squad member is at 0 HP, the Noble can grant their Squad +1 Die Damage with Strikes, as long as they Target the Creature that reduced the Squad member to 0 HP.

Noble Offensive Stratagem

Pincer Maneuver  

  • casting time Action
  • range [formation] [order]

  • components Melee Strikes
  • duration Charisma Rounds

Two (2) Squad members who are Flanking the same Creature can perform a Melee Strike against that Creature as a Free Action.

Noble Offensive Stratagem

Practice Makes Perfect

  • casting time Reaction
  • range [order]

  • components All Strikes
  • duration Instant

Whenever a Squad member Fails a Strike, you can spend your Reaction to have them make a Strike with the same Weapon against the same Target as a Free Action. The Strike receives a +1 to hit, and if the Strike Succeeds, it deals +1 Die Damage.

Noble Offensive Stratagem

Synchronize Strikes

  • casting time Bonus
  • range [formation] [tactic]

  • components All Strikes
  • duration Charisma Rounds

Squad members gain +1 to hit with their Strikes, as long as they are Adjacent to another Squad member.

Noble Offensive Stratagem

Wild Fire

  • casting time Full
  • range [order]

  • components Ranged Strikes
  • duration Instant

All Squad member can make a Ranged Strike, as long as they all Target different Creatures.

Noble Offensive Stratagem

Cordon Perimeter

  • casting time Bonus
  • range [formation] [tactic]

  • components -
  • duration Charisma Rounds

Whenever a Creature becomes Adjacent to a Squad member, they can perform an Athletics Check to Grapple, Shove or Trip the Creature as a Free Action.

Noble Utility Stratagem

Die Another Day

  • casting time Action
  • range [order]

  • components -
  • duration Instant

One (1) Squad member who is at 0 HP but not Dead gains 1 HP and can take the Stand Up Action as a Free Action. Additionally, the affected Squad member ignores any Negative Conditions when making Strikes for their next Turn.

Noble Utility Stratagem

For the Fallen

  • casting time Reaction
  • range [order]

  • components -
  • duration Instant

Whenever a Squad member is reduced to 0 HP, the Noble can grant all Squad members an immediate Step or Stride Action that they can use as a Free Action. The Action must bring them closer to the fallen Squad Member.

Noble Utility Stratagem

S S
S S
S S
S S
S S
S S
S S
S S
S S

Form Up

  • casting time Move
  • range [order]

  • components -
  • duration Instant

Whenever the Noble has no adjacent Squad members, all Squad members can take the Stride Action as a Free Action, as long as they use the whole Action to move closer to the Noble.

Noble Utility Stratagem

Momentum Shift

  • casting time Bonus
  • range [order]

  • components -
  • duration Instant

Two (2) Squad members change positions in the Initiative Order with each other.

Noble Utility Stratagem

Tag Team

  • casting time Move
  • range [order]

  • components -
  • duration Instant

Two (2) Squad members can Stride as a Free Action to switch places with each other, as long as they can reach each others occupied space with their current movement Speed.

Noble Utility Stratagem

Triple Time

  • casting time Bonus
  • range [tactic]

  • components -
  • duration Charisma Rounds

Squad members can perform the Stride or the Step Action at the end of their Turn as a Free Action, as long as they don’t end that Action next to a Hostile Creature.

Noble Utility Stratagem

S S
S S
S S
S S