Squad members gain +1 to AC and Saving Throws, as long as they are Adjacent to another Squad member.
Whenever a Squad member is the Target of a Strike, the Noble can use their Reaction to have the Squad member use the Step, Go Prone and Take Cover Actions as a Free Action. These are resolved before the Strike is resolved.
Any number of Squad members can use the Raise a Shield Action as a Free Action, as long as they are next to another Squad member. Any Squad member wielding a Shield, can also Shove any Adjacent Creature as a Reaction.
Squad members gain +1 to AC and Saving Throws, as long as they are not Adjacent to another Creature.
Squad members gain +1 to hit with their Ranged Strikes, as long as their Target is within the first Range Increment of their Weapon.
Squad members gain +1 to to hit with their Ranged Strikes, as long as they are not Adjacent to another Creature.
Two (2) Squad members who are Adjacent to each other can Swap to a Ranged Weapon and perform a Ranged Strike as a Free Action.
Squad members gain +1 Die to Damage with Ranged Strikes, as long as they Target the Creature last Targeted by another member of the Squad.
Squad members gain +1 Die to Damage with Melee Strikes, as long as their Target has no Allies Adjacent to them.
Whenever the Noble is reduced to 0 HP, the Noble can grant their Squad an immediate Stride or Strike Action that they can use as a Free Action. The Stride must bring them closer to, and the Strike must be against, the Creature that reduced the Noble to 0 HP.
Whenever a Squad member is at 0 HP, the Noble can grant their Squad +1 Die Damage with Strikes, as long as they Target the Creature that reduced the Squad member to 0 HP.
Two (2) Squad members who are Flanking the same Creature can perform a Melee Strike against that Creature as a Free Action.
Whenever a Squad member Fails a Strike, you can spend your Reaction to have them make a Strike with the same Weapon against the same Target as a Free Action. The Strike receives a +1 to hit, and if the Strike Succeeds, it deals +1 Die Damage.
Squad members gain +1 to hit with their Strikes, as long as they are Adjacent to another Squad member.
All Squad member can make a Ranged Strike, as long as they all Target different Creatures.
Whenever a Creature becomes Adjacent to a Squad member, they can perform an Athletics Check to Grapple, Shove or Trip the Creature as a Free Action.
One (1) Squad member who is at 0 HP but not Dead gains 1 HP and can take the Stand Up Action as a Free Action. Additionally, the affected Squad member ignores any Negative Conditions when making Strikes for their next Turn.
Whenever a Squad member is reduced to 0 HP, the Noble can grant all Squad members an immediate Step or Stride Action that they can use as a Free Action. The Action must bring them closer to the fallen Squad Member.
Whenever the Noble has no adjacent Squad members, all Squad members can take the Stride Action as a Free Action, as long as they use the whole Action to move closer to the Noble.
Two (2) Squad members change positions in the Initiative Order with each other.
Two (2) Squad members can Stride as a Free Action to switch places with each other, as long as they can reach each others occupied space with their current movement Speed.
Squad members can perform the Stride or the Step Action at the end of their Turn as a Free Action, as long as they don’t end that Action next to a Hostile Creature.