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Die Another Day

  • casting time Action
  • range -

  • components [order]
  • duration Instant

As an Action, the Noble can have any number of their Squad who are at 0 HP but not Dead gain 1 HP and take the Stand Up Action. Additionally, Squad members affected by this Stratagem ignore any Negative Conditions when making Strikes for their next Turn.

Noble Utility Stratagem

Gang Up

  • casting time Bonus
  • range -

  • components [formation] [tactic]
  • duration Charisma Modifier

Squad members gain +1 Die to their Damage rolls with Melee Strikes, as long as their Target has no Allies Adjacent to them.

Noble Offensive Stratagem

Spread Out

  • casting time Bonus
  • range -

  • components [formation] [tactic]
  • duration -

Squad members gain +1 to AC and Saves, as long as they are not Adjacent to another Creature.

Noble Defensive Stratagem

Phalanx

  • casting time Bonus
  • range -

  • components [formation] [order]
  • duration Instant

As a Bonus, the Noble can have any number of Squad members use the Raise a Shield Action as a Free Action, as long as they are next to another Squad member. Any Squad member wielding a Shield, can also Shove any Adjacent Creature as a Reaction.

Noble Defensive Stratagem

Back to Back

  • casting time Bonus
  • range -

  • components [formation] [tactic]
  • duration -

Squad members gain +1 to AC and Saves, as long as they are Adjacent to another Squad member.

Noble Stratagem

Drop and Roll

  • casting time Reaction
  • range -

  • components Order
  • duration

Whenever a Squad member is the Target of a Strike, the Noble can use their Reaction to have the Squad member use the Step and Take Cover Actions as a Free Action. These are resolved before the Area Effect is resolved.

Noble Stratagem

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