step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
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up to 1 minute;The next time you hit a creature with a weapon attack before this spell ends
casting time and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save
range the vines shrivel away. While restrained by this spell
components the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success
duration the target is freed. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
the damage increases by 1d6 for each slot level above 1st. ;Ranger
Ranger a writhing mass of thorny vines appears at the point of impact
up to 1 hour;You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends
casting time and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends
range you can use a bonus action on a subsequent turn of yours to mark a new creature. At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level
components you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher
duration you can maintain your concentration on the spell for up to 24 hours. ;Ranger
Ranger you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack
S;10 minutes;You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence
casting time beasts can give you information about nearby locations and monsters
range including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you
components at the DM's discretion.;Ranger
duration
Ranger but at minimum
up to 1 minute;You move like the wind. Until the spell ends
casting time you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss
range your walking speed increases by 30 feet until the end of that turn.;Ranger (XGE)
Ranger your movement doesn't provoke opportunity attacks. Once before the spell ends
up to 1 hour;You touch a willing beast. For the duration of the spell
casting time and continue to do so until you use your action to return to your normal senses.;Ranger
range
Ranger you can use your action to see through the beast's eyes and hear what it hears
S
casting time up to 10 minutes;(seven sharp thorns or seven small twigs
range each sharpened to a point)The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area
components it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is case must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. ;Ranger
duration
Ranger M;Concentration
S
casting time up to 1 hour;(fur or a feather from a beast)You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects - the target gains the effect until the spell ends. Bear's Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points
range which are lost when the spell ends. Bull's Strength: The target has advantage on Strength checks
components and his or her carrying capacity doubles. Cat's Grace: The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated. Eagle's Splendor: The target has advantage on Charisma checks. Fox's Cunning: The target has advantage on Intelligence checks. Owl's Wisdom: The target has advantage on Wisdom checks. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
duration you can target one additional creature for each slot level above 2nd.;Ranger (TCE)