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Turn Undead

  • casting time1 action
  • range30 feet

  • componentsV, S, M
  • durationUp to 1 minute

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw

Cleric 2nd Level Channel Divinity

Blessing of the Trickster

  • casting time1 action
  • rangeTouch

  • componentsS
  • duration1 hour

Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.

Cleric (Trickery) 1st level Trickery Domain

Invoke Duplicity

  • casting time1 action
  • range30 feet

  • components-
  • durationConcentration, up to 1 minute

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

Cleric (Trickery) 2nd Level Channel Divinity

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