Can remove up to special enemies:
* 3 Blue or lesser enemies
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Discard this to use special action (Wild Magic Rage).
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Wild Magic Rage:
Upon activating Wild Magic Rage each party member can choose:
* to regain a spell slot of level (3 + 1d3) or lower
OR
their next their next attack requiring attack roll that hits is critical hit.
Can remove up to special enemies:
* 3 Red or lesser enemies
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Discard this to use special action (Dragon Breath).
Discard this to use special action (Aura of Life) without range restriction.
Each nonhostile creature in the aura has resistance to necrotic damage, and its hit point maximum can't be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.