Saving Throw none
Spell Resistance yes
Magical energy darts forth from your fingertip and deals 1d4+1 points of force damage.
The missile strikes unerringly, so long as it has less than total cover or total concealment. If you shoot multiple missiles, you can have them strike a single creature or several creatures (no two of which can be more than 15 ft. apart). You must designate targets before you check for spell resistance or roll damage.
1 Missile @ Level 1
2 Missiles @ Level 3
3 Missiles @ Level 5
4 Missiles @ Level 7
5 Missiles @ Level 9
( ) Generates a searing explosion that deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage.