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Tactical Mind

  • casting timeFail an ability check
  • range

  • componentsSecond wind charges
  • durationInstantly

Expend a use of Second Wind to add 1d10 to a failed ability check.
If you still fail, the use of Second Wind isn't expended.

Sorcerer 2nd level Feature

Convert spell slots

  • casting timeFree action
  • rangeSelf

  • components
  • durationinstant

You can expend a spell slot to gain a number of Sorcery Points equal to the slot's level

Sorcerer 1st level Feature

Action Surge

  • casting timeFree action
  • rangeSelf

  • components1 use
  • durationInstantly

On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you can't do so again until you finish a Short or Long Rest.

Fighter 2nd level Feature

Superiority Dice

  • casting timeSpecial
  • range

  • components4 uses
  • duration

You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
They turn into D10 at level 10

Fighter (Battlemaster) 3rd level Feature

Twinned spell

  • casting timeWhen you cast a spell
  • range

  • components1 sorcery point
  • duration

When you cast a spell that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell's effective level by 1.

Sorcerer 2nd level Feature

Lunging Attack

  • casting timeWhen you hit a creature with a weapon attack
  • range

  • componentsSuperiority dice
  • duration

expend one Superiority Die and take the Dash action. If you move at least 5 feet in a straight line immediately before hitting with a melee attack as part of the Attack action on this turn, you can add the Superiority Die to the attack's damage roll.

Fighter (Battlemaster) Combat Superiority

Menacing Attack

  • casting timeWhen you hit a creature with a weapon attack
  • range

  • componentsSuperiority dice
  • duration

When you hit a creature with an attack roll, you can expend one Superiority Die to attempt to frighten the target. Add the Superiority Die to the attack's damage roll. The target must succeed on a Wisdom saving throw or have the Frightened condition until the end of your next turn.

Fighter (Battlemaster) Combat Superiority

Javelin (Slow)

  • casting timeWhen you hit a creature with a weapon attack
  • range

If you hit a creature with a Javelin and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

Fighter Weapon Mastery

Lance (Topple)

  • casting timeWhen you hit a creature with a weapon attack
  • range

If you hit a creature with a Lance, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Fighter Weapon Mastery

2 2
2 2
2 2
3 3
2 2
3 3
3 3
1 1
1 1

Handaxe (Vex)

  • casting timeWhen you hit a creature with a weapon attack
  • range

If you hit a creature with a Handaxe and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Fighter Weapon Mastery

Savage attacker

  • casting timeWhen you hit a creature with a weapon attack
  • range

  • componentsOnce per turn
  • duration

Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.

Soldier Background feature

Hand of harm

  • casting timeWhen you hit a creature with an unarmed strike
  • range

  • components1 focus point, once per turn
  • duration

Deal extra Necrotic damage equal to one roll of your Martial Arts die plus your Wisdom modifier.

Monk (Mercy) 3rd level Feature

Uncanny Metabolism

  • casting timeWhen you roll initiative
  • rangeSelf

  • componentsOnce per long rest
  • durationInstant

Regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled.

Monk 2nd level Feature

1 1
0 0
3 3
2 2