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Last Remembrance

  • casting time 1 Action (Ritual)
  • range Touch

  • components V, S
  • duration Concentration 1 minute

You place your hand over the eyes of a corpse that has been dead no longer than 24 hours, and immediately become blinded for the duration. While blinded by this spell you watch the last moments of the corpse's life in reverse from the perspective of the target, beginning from the moment they died.

This spell has no effect on a corpse lacking eyes (including if the eyes have been removed post-mortem), or on a creature with no visual senses.

Cleric 2nd level Divination

Bouncing Light

  • casting time 1 Action
  • range Self

  • components V, S
  • duration 1 minute

Create a bastion of light centered on yourself. This bastion performs an effect at the end of your turn, targeted on whatever creature it is actively centered on:

Friendly creature: Restore 2d6 hit points to the target. This has no effect on undead or constructs.
Hostile creature: Deal 2d6 radiant damage to the target.
After performing its effect, the light bounces to the nearest visible creature within 30ft which has not previously been affected by this bastion. If multiple creatures are equally close, you choose which creature it bounces to. It will repeat this effect until it has no valid creature in range, until you cast another instance of Bouncing Light, or until it has performed its effects on 4 creatures.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd, and the damage is increased by 1d6 for each slot level above 2nd.

Cleric 2nd level Evocation

Chains of light

  • casting time 1 action
  • range 10 feet

  • components V, S, M
  • duration Concentration 10 Minutes

Iron Chains

You conjure chains of light from the ground in a 10 foot square from a point within range. Any creature in this area when you cast this spell must take a strength saving throw or become restrained by the chains of light. Each turn the creature can take strength check against caster spell dc to break the bonds, if the bonds are broken the creature take 3d4 radiant damage.

Cleric 2nd level Conjuration

Zone of Truth

  • casting time1 action
  • range60 feet

  • componentsV, S
  • duration10 minutes

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

Cleric 2nd level Enchantment

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