and you can dismiss such an effect as an action.; Wizard (XGE)
south: 3
creating images
the first time you hit with a melee attack on your next turn
for each slot level above 1st.; Wizard (XGE)
or Large creature moves onto the ground or the floor in the spell's radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air
lightning
or half as much damage on a successful one.
To break out
and if it's invisible
the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save
the damage increases by 1d10 for each slot level above 3rd.; Wizard (XGE)
extinguishing unprotected flames in its area and within 30 feet of it
20 feet high
any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher
which determines certain traits in its stat block. The creature determines when it drop to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat
or repetitive
a restrained target can repeat the saving throw
a cryptic rhyme
and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.; Wizard (TCE)