You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes. The DM chooses the omen from the Omens table.
Omen             For Results That Will Be...
Weal                         Good
Woe                          Bad
Weal and woe     Good and bad
Indifference         Neither good nor bad
The spell doesn't account for circumstances, such as other spells, that might change the results.
If you cast the spell more than once before finishing a Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer.
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target cant take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.
1d10   Behavior for the Turn
  1       The target doesnt take an action, and it uses
              all its movement to move. Roll 1d4 for the
              direction: 1 (north), 2 (east), 3 (south) or 4 (west).
2—6   The target doesnt move or take actions.
7—8   The target doesnt move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action.
9—10   The target chooses its behavior.
At the end of each of its turns, an affected target repeats the save, ending the spell on
itself on a success.
Using a Higher-Level Spell Slot. The Spheres radius increases by 5 feet for each spell slot level above 4.