or carry more than 10 pounds. ;Wizard
or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair
a torch
the first time you hit with a melee attack on your next turn
it flies the minimum distance needed to remain in the air.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
the sleeper takes damage
the spell ends. ;Wizard
you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper
you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. ;Wizard
or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels: When you cast this spell using a spell slot of or higher