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Thaumaturgy

  • casting time1 Action
  • range30 ft

  • componentsV
  • duration1 Minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

Ranger Transmutation Cantrip

Cure Wounds

  • casting time1 Action
  • rangeTouch

  • componentsV,S
  • durationInstantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Ranger 1st level Evocation

Entangle

  • casting time1 Action
  • range90 ft

  • componentsV,S
  • duration1 Minute

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

Ranger 1st level Conjuration

Fog Cloud

  • casting time1 Action
  • range120 ft

  • componentsV,S
  • duration1 Hour

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Ranger 1st level Conjuration

Hunter's Mark

  • casting time1 Bonus Action
  • range90 ft

  • componentsV
  • duration1 Hour

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Ranger 1st level Divination

Spike Growth

  • casting time1 Action
  • range150 ft

  • componentsV,S,M
  • duration10 Minutes

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

Ranger 2nd level Transmutation

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