You momentarily arrest the flow of time around a creature you can see within 60 feet, forming an invisible temporal barrier around it.
The target must make a Constitution saving throw.
On a failed save, the creature becomes Incapacitated as the flow of time around it is briefly suspended.
On a successful save, the effect fails.
While incapacitated by this feature, the creature repeats the Constitution saving throw at the start of each of its turns. On a successful save, the effect ends immediately.
This feature does not expend a spell slot.
When a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to force the creature to reroll the d20.
The creature must use the new roll.
You can use this feature twice, and you regain all expended uses when you finish a long rest.
You manipulate the flow of time around a hurled object, sending it violently toward a creature you can see within range.
Choose one Tiny or Small object within your reach and fling it at a creature within - feet. The target must make a Constitution saving throw.
On a failed save, the object strikes the target and its AC is reduced by 2 until the start of your next turn.
On a successful save, the object misses and the target suffers no effect.
You momentarily pull an instant of pain out of the present and force it into the future.
When a creature within range takes damage, you can use your reaction to delay the damage.
The creature does not take the damage immediately. Instead, it takes the same amount of damage at the start of its next turn.
Once you use this spell, you can't use it again until you finish a long rest.
You banish a creature permanently from the current flow of time.
Choose one creature you can see within range. The target must make a Charisma saving throw.
On a failed save, the creature is banished from the current flow of time and disappears permanently.
While banished, the creature cannot act, move, or be targeted by effects in the current plane.
On a successful save, the spell has no effect.
You turn the sands of your hourglass and reach forward into your own future, stealing a moment that has not yet arrived.
After casting this spell, you immediately gain one additional Action that you can take this turn.
However, the future demands payment.
During your next turn, you can move normally, but you cannot take an Action.
You can still take Bonus Actions and Reactions as normal.