You create a floating spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
At Higher Levels: When you cast this spell using a spell slot 3rd level of or higher the damage increases by 1d8 for every two slot levels above the 2nd.
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher the healing increases by 1d8 for each slot level above 2nd.
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns it can make a Constitution saving throw against the spell. On a success the spell ends.
() You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8) 11th level (3d8) and 17th level (4d8).
You touch one willing creature. Once before the spell ends the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.