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Cloak of Shadows

  • casting time Part of Movement
  • range Self

  • components One Die
  • duration End of Next Turn

(Greater Shadow Arts) When you move on your turn, you may expend one Shadow Die.

A 15 foot high 5 foot wide trail of supernatural darkness obscures you, creating a shadow path for you to move through. The darkness forms a line whose length equals 5 times the number rolled on the Shadow Die.

The darkness lasts until the end of your next turn. Creatures outside the darkness cannot see through it unless they possess a feature that allows them to perceive through magical darkness. Creatures inside the darkness treat it as normal darkness.

Crescent Moon Recovery

  • casting time Second Wind
  • range Self

  • components Up to 3 Die
  • duration Instantaneous

(Advanced Shadow Arts) When you use Second Wind, you may expend up to 3 Shadow Dice. Add the total rolled to the healing.
For each Shadow Die expended, choose one benefit:
- Move 10 feet without provoking opportunity attacks.
- Become invisible until the end of your next turn or until you attack or force a creature to make a save.
- Immediately adopt a different Form from your shadow dancer feature.

Deflecting Rake

  • casting time Reaction to being hit
  • range Self (5 feet)

  • components One Die
  • duration Instantaneous

(Shadow Arts) When a creature you can see hits you with an attack roll, you may use your reaction and expend one Shadow Die.
Add the Shadow Die to your AC against the triggering attack.
If the attack misses, you may immediately make one weapon attack against the attacker if they are within your reach

Thrusting Slash

  • casting time Part of Attack
  • range Melee

  • components One Die
  • duration Instantaneous

(Shadow Arts) When you take the Attack action, you may expend one Shadow Die.
Move up to 10 feet without provoking opportunity attacks and make one weapon attack against a creature within your reach during that movement.
If that attack hits, add the Shadow Die to the damage roll.

Dusk Cleave

  • casting time Part of Attack
  • range 15 Feet

  • components Two Die
  • duration instantaneous

(Greater Shadow Arts) When you hit a creature with a melee weapon attack, you may expend 2 Shadow Dice, adding them to the damage dealt.
Choose another creature within 15 feet of the original target.
The second creature must succeed a Dexterity saving throw as shadows lash out from your target towards them. On fail takes necrotic, force or cold damage(your choice) equal to the total damage rolled on the weapons attack and the expended Shadow Dice and be knocked prone(Huge or smaller) half on a success and isnt knocked prone.

If the damage exceeds the creatures maximum hit points, choose another target and repeat for the remaining damage.

Vitality Transmutation

  • casting time Bonus Action
  • range Self

  • components Up to 5 Hit Die
  • duration Instantaneous

(Greater Shadow Arts) As a bonus action, you may expend up to 5 of your unspent Hit Dice. For each Hit Die expended, regain one Shadow Die.

You gain no healing from Hit Dice expended in this way.

Greater Tyrant Transformation

  • casting time Bonus Action or Reaction
  • range Self

  • components Six Die
  • duration 1 Minute

(Forbidden Technique, Shadow Demon Art:) As a bonus action, or reaction to being attacked, expend 6 Shadow Dice and unleash the demon within. For 1 minute, you gain the following benefits:
Roll a D100

Gain temp hp equal to six rolls of your arts die.
Your melee weapon attacks gain an additional 10 feet of reach, and deal additional fire damage equal to your proficiency bonus.
You have advantage on Strength checks and Strength saving throws.
When you reduce a creature to 0 hit points, gain temporary hit points equal to your proficiency bonus, which can be added to your temporary Hit points pool.
The transformation ends early if your temporary hit points are reduced to 0 or you are knocked unconscious.

Shadow Step

  • casting time Bonus Action
  • range 10x roll feet Teleport

  • components One Die
  • duration Instantaneous

(Greater Shadow Arts) As a bonus action, expend one Shadow Die.
Teleport to an unoccupied space you can see within a number of feet equal to 10 times the number rolled.
If you appear within 5 feet of a creature, you gain advantage on the next attack you make before the end of your turn.


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