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Mage Hand (Telekinetic)

  • casting time1 action
  • range30 feet

  • componentsV, S
  • duration1 minute

You can cast this spell without verbal or somatic components, and you can make the spectral hand invisible.
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand cannot attack, activate magic items, or carry more than 10 pounds.

Telekinetic Conjuration cantrip

Message

  • casting time1 action
  • range120 feet

  • componentsV, S, M
  • duration1 round

a short piece of copper wire

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
If you receive a response, you hear it in your mind as though fragments of Lysandra’s voice carry the message.

Ring of Echoed Whispers Transmutation cantrip

Detect Magic

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Shattered Veil 1st level Divination

See Invisibility

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • duration1 hour

A pinch of Talc and a small sprinkling of powdered silver

For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

Shattered Veil 2nd level Divination

Sanctuary of Silence

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M
  • duration1 minute

a small silver mirror

You ward yourself against attack. Until the spell ends, any creature who targets you with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect you from area effects, such as the explosion of a fireball. While Sanctuary of Silence is active, you cannot speak, but you gain a walking speed bonus of 10 feet. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

Ring of the Silent Vow 1st level Abjuration

Speak with Animals (Ritual)

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration10 minutes

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.
While the spell is active, any animal you target assumes you may be a threat and is inclined to act cautiously or defensively toward you.

Bard 1st level Divination

Spellsmith Mending

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

two lodestones

This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Spellsmith Transmutation cantrip

Spellsmith Magic Weapon

  • casting time1 bonus action
  • rangeTouch

  • componentsV, S
  • duration1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Spellsmith 2nd level Transmutation

Illusory Script (Ritual)

  • casting time1 minute
  • rangeTouch

  • componentsS, M
  • duration10 days

A lead-based ink worth at least 10 gp, Consumed

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.
Should the spell be dispelled, the original script and the illusion both disappear.
A creature with truesight can read the hidden message.

Tome of Strahd 0 1st level Illusion

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Unseen Servant (Ritual)

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • duration1 hour

A piece of string and a bit of wood

This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.
Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

Tome of Strahd 1 1st level Conjuration

Gentle Repose (Ritual)

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • duration10 days

a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

Tome of Strahd 2 2nd level Necromancy

Mage Armor (Ritual)

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • duration8 hours

a piece of cured leather

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.

Tome of Strahd 3 1st level Abjuration

Philter of Love (Ritual)

  • casting time8 hours
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

alchemist's supplies, 20 ounces of arcane dust, fresh blood, fire, and a portrait, doll, or other likeness of the intended recipient, all consumed

You spend the casting time brewing a Philter of Love. As part of the ritual, you mystically bind the potion to its intended recipient through a suitable likeness. At the end of the ritual, make a DC 15 spellcasting ability check. On a success, the potion is created. On a failure, the ritual fails and the material components are consumed.

Tome of Strahd 4 2nd level Enchantment (Ritual)

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