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Missilecatcher Ward

  • casting time 1 bonus action
  • range 90 feet

  • components V,S,M
  • duration 1 minute

several small tangled chains

You create an invisible magical ward to protect a willing creature you can see within range. The ward follows the creature for the duration. Ranged attack rolls made against the warded creature have their attack roll reduced by your spellcasting modifier (minimum of 1). If a ranged weapon attack misses the warded creature you can use your reaction to shunt the ammunition towards a target you can see within the spell’s range. Make a ranged spell attack, dealing 1d6 + your spellcasting modifier of the ammunition’s damage type on a hit.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 damage for each level above 2nd.

Cleric / Paladin / Warlock / Wizard 2nd level Abjuration

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