(Requires attunement) This harness is fitted with two retractable grappling cables and a pair of integrated blades. The harness has 10 charges and regains 1d6 expended charges daily at dawn.
Grappling Cable. As a bonus action, you can expend 1 charge to fire a cable. Make a ranged attack roll using your Dexterity modifier plus your proficiency bonus to anchor it to a Huge or Gargantuan creature, or a solid structure within range. A cable remains anchored until you detach it or you fire that cable again. You can detach a cable at any time (no action required).
While a cable is anchored, you can use your movement to move in a straight line up to 60 feet toward the anchor. This movement is treated as a flying speed and ignores difficult terrain. If you move more than 30 feet this way, make a DC 15 Dexterity (Acrobatics) check or collide with the anchored surface, taking 2d6 bludgeoning damage and ending your movement. Opportunity attacks against you are made with disadvantage while you move at least 30 feet this way.
(Requires attunement) This harness is fitted with two retractable grappling cables and a pair of integrated blades. The harness has 10 charges and regains 1d6 expended charges daily at dawn.
Grappling Cable. As a bonus action, you can expend 1 charge to fire a cable. Make a ranged attack roll using your Dexterity modifier plus your proficiency bonus to anchor it to a Huge or Gargantuan creature, or a solid structure within range. A cable remains anchored until you detach it or you fire that cable again. You can detach a cable at any time (no action required).
While a cable is anchored, you can use your movement to move in a straight line up to 60 feet toward the anchor. This movement is treated as a flying speed and ignores difficult terrain. If you move more than 30 feet this way, make a DC 15 Dexterity (Acrobatics) check or collide with the anchored surface, taking 2d6 bludgeoning damage and ending your movement. Opportunity attacks against you are made with disadvantage while you move at least 30 feet this way.
(Requires attunement) Momentum Strike. If you move at least 20 feet using the grappling cable immediately before hitting with a melee weapon attack, you can either deal an extra 1d8 damage to the target, or push the target up to 10 feet away from you if it is no more than one size larger than you. You can use this benefit only once on each of your turns.
Aerial Agility. While attached to a grappling cable, you have advantage on Dexterity saving throws. In addition, when you fall, you can reduce the effective distance of the fall by up to 60 feet.
Integrated Blades. The harness contains a pair of retractable blades, each of which functions as scimitars. While attached to a creature, your attacks with the integrated scimitars have advantage on that creature.
(Requires attunement) This harness is fitted with two retractable grappling cables and a pair of integrated blades. The harness has 10 charges and regains 1d6 expended charges daily at dawn.
Grappling Cable. As a bonus action, you can expend 1 charge to fire a cable. Make a ranged attack roll using your Dexterity modifier plus your proficiency bonus to anchor it to a Huge or Gargantuan creature, or a solid structure within range. A cable remains anchored until you detach it or you fire that cable again. You can detach a cable at any time (no action required).
While a cable is anchored, you can use your movement to move in a straight line up to 60 feet toward the anchor. This movement is treated as a flying speed and ignores difficult terrain. If you move more than 30 feet this way, make a DC 15 Dexterity (Acrobatics) check or collide with the anchored surface, taking 2d6 bludgeoning damage and ending your movement. Opportunity attacks against you are made with disadvantage while you move at least 30 feet this way.
(Requires attunement) Momentum Strike. If you move at least 20 feet using the grappling cable immediately before hitting with a melee weapon attack, you can either deal an extra 1d8 damage to the target, or push the target up to 10 feet away from you if it is no more than one size larger than you. You can use this benefit only once on each of your turns.
Aerial Agility. While attached to a grappling cable, you have advantage on Dexterity saving throws. In addition, when you fall, you can reduce the effective distance of the fall by up to 60 feet.
Integrated Blades. The harness contains a pair of retractable blades, each of which functions as scimitars. While attached to a creature, your attacks with the integrated scimitars have advantage on that creature.
(Requires attunement) This harness is fitted with two retractable grappling cables and a pair of integrated blades. The harness has 10 charges and regains 1d6 expended charges daily at dawn.
Grappling Cable. As a bonus action, you can expend 1 charge to fire a cable. Make a ranged attack roll using your Dexterity modifier plus your proficiency bonus to anchor it to a Huge or Gargantuan creature, or a solid structure within range. A cable remains anchored until you detach it or you fire that cable again. You can detach a cable at any time (no action required).
While a cable is anchored, you can use your movement to move in a straight line up to 60 feet toward the anchor. This movement is treated as a flying speed and ignores difficult terrain. If you move more than 30 feet this way, make a DC 15 Dexterity (Acrobatics) check or collide with the anchored surface, taking 2d6 bludgeoning damage and ending your movement. Opportunity attacks against you are made with disadvantage while you move at least 30 feet this way.