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stopping early if it impacts against a solid surface. If the object would strike a creature

  • casting time the object strikes the target and stops moving. When the object strikes something
  • range the object and what it strikes each take 3d8 bludgeoning damage.

    Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher

  • components the maximum weight of objects that you can target with this spell increases by 5 pounds
  • duration and the damage increases by 1d8

for each slot level above 1st.;Sorcerer (2024)

Sorcerer that creature must make a Dexterity saving throw. On a failed save

S

  • casting time up to 1 minute;(a bit of phosphorus)You create up to four torch-size lights within range
  • range making them appear as torches

  • components lanterns
  • duration or glowing orbs that hover for the duration. Alternatively

you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose

Sorcerer M;Concentration

M;Concentration

  • casting time if you’re fighting it
  • range or if you have cast this spell on it within the past 24 hours.
    The spell ends early if the target takes damage or if you make an attack roll

  • components deal damage
  • duration or force anyone to make a saving throw. When the spell ends

the target knows it was Charmed by you.;Sorcerer (2024)

Sorcerer up to 1 minute;(some makeup)You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn’t a Humanoid

S

  • casting time such as a broken chain link
  • range two halves of a broken key

  • components a torn cloak
  • duration or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension

you mend it

Sorcerer M;Instantaneous;(two lodestones)This spell repairs a single break or tear in an object you touch

S;Instantaneous;Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8)

  • casting time and 17 (4d8);Sorcerer (2024)
  • range

Sorcerer 11 (3d8)

S;Instantaneous;Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit

  • casting time and it can’t make Opportunity Attacks until the start of its next turn.
    Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8)
  • range 11 (3d8)

  • components and 17 (4d8).;Sorcerer (2024)
  • duration

Sorcerer the target takes 1d8 Lightning damage

S;Instantaneous;You unleash a blast of brilliant fire. Make a ranged spell attack against a target within range; a target gains no benefit from Half Cover or Three-Quarters Cover for this attack roll. On a hit

Sorcerer the target takes 2d10 Radiant damage.

Using a Higher-Level Spell Slot. You create an additional blast for each spell slot level above 1. You can direct the blasts at the same target or at different ones. Make a separate attack roll for each blast.;Sorcerer (2024)

1;Catapult;Level 1 Transmutation;Action;60 feet;S;Instantaneous;Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground 1;Catapult;Level 1 Transmutation;Action;60 feet;S;Instantaneous;Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground
0;Dancing Lights;Illusion Cantrip;Action;120 feet;V 0;Dancing Lights;Illusion Cantrip;Action;120 feet;V
0;Friends;Enchantment Cantrip;Action;10 feet;S 0;Friends;Enchantment Cantrip;Action;10 feet;S
0;Mending;Transmutation Cantrip;1 minute;Touch;V 0;Mending;Transmutation Cantrip;1 minute;Touch;V
0;Sacred Flame;Evocation Cantrip;Action;60 feet;V 0;Sacred Flame;Evocation Cantrip;Action;60 feet;V
0;Shocking Grasp;Evocation Cantrip;Action;Touch;V 0;Shocking Grasp;Evocation Cantrip;Action;Touch;V
1;Spellfire Flare;Level 1 Evocation;Action;60 feet;V 1;Spellfire Flare;Level 1 Evocation;Action;60 feet;V