step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Ranger (Swarmkeeper)
Ranger floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S;Instantaneous;A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
Ranger the healing increases by 1d8 for each slot level above 1st. ;Ranger
up to 1 minute;The next time you hit a creature with a ranged weapon attack before the spell ends
casting time the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save
range or half as much damage on a successful one. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
components the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). ;Ranger
duration
Ranger this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack
up to 1 hour;You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends
casting time and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends
range you can use a bonus action on a subsequent turn of yours to mark a new creature. At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level
components you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher
duration you can maintain your concentration on the spell for up to 24 hours. ;Ranger
Ranger you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack
S;10 minutes;You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence
casting time beasts can give you information about nearby locations and monsters
range including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you
components at the DM's discretion.;Ranger
duration
Ranger but at minimum
up to 1 minute;Each object in a 20-foot cube within range is outlined in blue
casting time or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration
range objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it
components and the affected creature or object can't benefit from being invisible. ;Ranger (Swarmkeeper)