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Blood Sacrifice

  • casting time Bonus Action
  • range Self

  • components V,S,M
  • duration 1 minute

Drop of your own blood.

You sacrifice a portion of your life force to enhance your magical power. When you cast this spell, you take 1d6 Necrotic damage, which can't be reduced or prevented in any way. For the duration, when you cast a spell that deals damage, one target of the spell (your choice) takes an extra 1d6 damage of the same type as the spell's normal damage type (your choice if there are multiple).

Using a Higher-Level Spell Slot. The damage you take and the extra damage your spells deal both increase by 1d6 for each spell slot level above 2.

Sorcerer Level 2 Necromancy

Blood Bolt

  • casting time Action
  • range 90 feet

  • components V,S
  • duration Instantaneous

You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus.

Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Sorcerer Necromancy Cantrip

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