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Protective Field

  • casting time Reaction
  • range 30 Ft

  • components Psionic Energy Die
  • duration Instant

When you or another creature you can see within 30 feet of you takes damage, you can take a Reaction to expend one Psionic Energy Die, roll the die, and reduce the damage taken by the number rolled plus your Wisdom modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.

Fighter Psionic Energy Use

Absorb Elements

  • casting time 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
  • range Self

  • components S
  • duration 1 Round

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

You have a Spellwrought Tattoo containing this Spell. While the tattoo is on your body, you always have the spell prepared, and you can cast the spell using any spell slots you have of the appropriate level. You can cast the spell once per long rest without a spell slot or components.

Ranger 1st level Abjuration

Fighter 3 Fighter 3
Ranger 1 Ranger 1