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Built for Success

  • casting time Innate
  • range Self

  • components None
  • duration Instantaneous

You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest

Autognome Racial Feat

Healing Machine

  • casting time Innate
  • range Self

  • components None
  • duration Instantaneous

If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying

Autognome Racial Feat

Mechanical Nature

  • casting time Innate
  • range Self

  • components None
  • duration Instantaneous

You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe

Autognome Racial Feat

Sentry's Rest

  • casting time Innate
  • range Self

  • components None
  • duration Instantaneous

When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious'

Autognome Racial Feat

Innate Sorcery

  • casting time Bonus Action
  • range Self

  • components None
  • duration Instantaneous

The spell save DC of your Sorcerer spells increases by 1.
You have Advantage on the attack rolls of Sorcerer spells you cast.
You can use this feature twice, and you regain all expended uses of it when you finish a LR.

Sorcerer Lvl 1

Spellfire Spark

  • casting time Innate
  • range Self

  • components None
  • duration Instantaneous

Magic Absorption: Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. You can’t use this benefit if you have the Incapacitated condition
Spellfire Flame: You learn the Sacred Flame cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can also cast this cantrip as a Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest

Background Origin Feat

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