step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
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durationTouch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.
Wizard1 Action
Evocation
casting time5 ft
rangeS, M
componentsInstantaneous
durationMake a melee weapon attack. On hit: normal effects + 2d8 thunder damage. If the target willingly moves before your next turn, it takes 3d8 thunder damage.
Wizard1 Action
Evocation
casting time5 ft
rangeS, M
componentsInstantaneous
durationMake a melee weapon attack. On hit: normal effects + 2d8 fire damage. A creature within 5 ft of the target takes 2d8 + INT modifier fire damage.
Wizard1 Action
Evocation
casting time120 ft
rangeV, S
componentsInstantaneous
durationRanged spell attack. On hit: 3d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Wizard1 Action
Illusion
casting time30 ft
rangeS, M
components1 min
durationCreate a sound or an image (no larger than a 5ft cube). If a creature uses its action to examine it, it can determine it is an illusion with a successful Investigation check against your spell save DC.
Wizard1 Action
Transmutation
casting time120 ft
rangeV, S, M
components1 round
durationPoint your finger toward a creature. Whisper a message and it hears it. It can reply in a whisper. Casts through solid objects.
Wizard1 Action
Abjuration
casting timeSelf
rangeV, S
components1 round
durationReaction when hit by an attack or targeted by Magic Missile. You gain a +5 bonus to AC (including against the triggering attack) and take no damage from Magic Missile.
Wizard1 Reaction
Enchantment
casting time60 ft
rangeV
componentsInstantaneous
durationReaction when a creature succeeds on an attack roll, ability check, or save. Force it to reroll the d20 and use the lower roll. Choose another creature within 60 ft to gain advantage on its next d20 roll.
Wizard1 Reaction
Conjuration (Ritual)
casting time10 ft
rangeV, S, M
componentsInstantaneous
durationSummon a familiar. It acts independently, but obeys your commands. You can communicate telepathically and see through its eyes. (10 gp material cost).
Wizard1 Hour
GuidanceGuidance
Booming Blade
Booming Blade
Green-Flame Blade
Green-Flame Blade
Fire Bolt
Fire Bolt
Minor Illusion
Minor Illusion
Message
Message
Shield
Shield
Silvery Barbs
Silvery Barbs
Find Familiar
Find Familiar
Divination (Ritual)
casting timeSelf
rangeV, S
componentsConc., 10 min
durationSense the presence of magic within 30 ft. You can use your action to see a faint aura around any visible magical creature or object, and learn its school of magic.
Wizard1 Action
Divination (Ritual)
casting timeTouch
rangeV, S, M
componentsInstantaneous
durationTouch an object. Learn its properties, how to use them, whether it requires attunement, and how many charges it has. (100 gp pearl material cost).
Wizard1 Minute
Transmutation
casting time60 ft
rangeV, M
components1 min
durationReaction when you or a creature falls. Choose up to 5 falling creatures. A falling creature's rate of descent slows to 60 feet per round. They take no falling damage.
Wizard1 Reaction
Abjuration
casting timeSelf
rangeS
components1 round
durationReaction when taking acid, cold, fire, lightning, or thunder damage. Gain resistance to the triggering damage type. First melee hit on your next turn deals 1d6 extra damage of that type.
Wizard1 Reaction
Abjuration (Ritual)
casting time30 ft
rangeV, S, M
components8 hours
durationSet an alarm on a 20-foot cube. When a Tiny or larger creature touches or enters the warded area, the alarm alerts you (mental ping or audible bell).
Wizard1 Minute
Illusion
casting timeSelf
rangeV, S
components1 hour
durationMake yourself look different. You can seem 1 foot shorter or taller, thin, fat, etc. To discern the disguise, a creature uses its action to make an Investigation check.
Wizard1 Action
Evocation
casting timeTouch
rangeV, S
componentsInstantaneous
durationA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
Wizard1 Action
Illusion
casting timeSelf
rangeV, S
componentsConc., 1 min
durationWeave threads of shadow to create a sword of magic in your hand (simple, finesse, light, thrown 20/60). Deals 2d8 psychic damage. Advantage on attacks in dim light/darkness.
Wizard1 Bonus Action
Conjuration
casting time90 ft
rangeV, S
componentsInstantaneous
durationCON saving throw. On a failure, teleport the target to an unoccupied space you can see within range (supported by a liquid or solid surface).
Wizard1 Action
Detect Magic
Detect Magic
Identify
Identify
Feather Fall
Feather Fall
Absorb Elements
Absorb Elements
Alarm
Alarm
Disguise Self
Disguise Self
Cure Wounds
Cure Wounds
Shadow Blade
Shadow Blade
Vortex Warp
Vortex Warp
Conjuration
casting timeSelf
rangeV
componentsInstantaneous
durationBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Wizard1 Bonus Action
Evocation
casting time30-ft cone
rangeS, M
componentsInstantaneous
durationCON save for creatures in a 30-foot cone. 3d8 cold damage and speed reduced to 0. (Half damage on success, speed unaffected). Action to break free.
Wizard1 Action
Conjuration
casting time60 ft
rangeS
components24 hours
durationCreate a spectral globe around the head of two willing creatures (scales with slot level). The creatures can breathe normally in any environment.
Wizard1 Action
Abjuration
casting time60 ft
rangeS
componentsInstantaneous
durationReaction when you see a creature casting a spell. Interrupt a creature. Spell fails if 3rd level or lower. Higher level: Ability check (DC 10 + spell level).
Wizard1 Reaction
Evocation
casting time30-ft cone
rangeV, S
componentsInstantaneous
durationCON save for creatures in 30-foot cone. 6d6 force damage and pushed 15 ft away or pulled 15 ft towards you. (Half damage on success, not moved).
Wizard1 Action
Transmutation
casting time30 ft
rangeV, S, M
componentsConc., 1 min
durationTarget gains +2 AC, advantage on DEX saves, doubled speed, and one additional action (Attack [one weapon attack], Dash, Disengage, Hide, or Use an Object). Lethargic when spell ends.
Wizard1 Action
Abjuration
casting time120 ft
rangeV, S
componentsInstantaneous
durationChoose one creature, object, or magical effect. Any spell of 3rd level or lower on the target ends. Higher level: Ability check (DC 10 + spell level).
Wizard1 Action
Enchantment
casting time120 ft
rangeV
componentsInstantaneous
durationChoose one creature you can see, or name one. INT save. 7d6 psychic damage and incapacitated until the start of your next turn. (Half damage on success, not incapacitated).
Wizard1 Action
Conjuration
casting time500 ft
rangeV
componentsInstantaneous
durationTeleport yourself and up to one willing creature of your size or smaller up to 500 feet to a destination you choose.
durationAn invisible wall of force springs into existence. Nothing can physically pass through it. It is immune to all damage and cannot be dispelled by Dispel Magic.
Wizard1 Action
Conjuration
casting time30 ft
rangeS, M
componentsInstantaneous
durationMake melee spell attacks against up to five creatures you can see within range. On hit, deal 6d10 force damage. You can then teleport to an unoccupied space within 5 ft of one target.