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and magic can't put you to sleep.; Elf;

Other

you have superior vision in dark and dim conditions.

You can see in dim light within 60 feet of you as if it were bright light

  • casting time only shades of gray.; Elf;
  • range

Other and in darkness as if it were dim light. You can't discern color in darkness

if you do not know that information

  • casting time this information comes from a library
  • range scriptorium

  • components university
  • duration or a sage or other learned person or creature.

    Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place

or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.; Sage;

Other you often know where and from whom you can obtain it.

Usually

you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 19

  • casting time in any combination
  • range chosen from your spellbook.

    Casting the spell doesn't remove it from your list of prepared spells.

    You can change your list of prepared spells when you finish a long rest.; Wizard;

Other your list of prepared spells can include seven spells of 1st or 2nd level

you gain the ability to reap life energy from creatures you kill with your spells.

Once per turn when you kill one or more creatures with a spell of 1st level or higher

  • casting time or three times its level if the spell belongs to the School of Necromancy.

    You don't gain this benefit for killing constructs or undead.; Wizard-Necromancy;
  • range

Other you regain hit points equal to twice the spell's level

Other

you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up)

  • casting time you can recover up to two levels worth of spell slots; Wizard;
  • range

Other and none of the slots can be 6th level or higher.

As a 3rd-level wizard

0; Fey Ancestry; Species; -; -; -; -; (-)You have advantage on saving throws against being charmed 0; Fey Ancestry; Species; -; -; -; -; (-)You have advantage on saving throws against being charmed
0; Darkvision; Species; -; -; -; -; Accustomed to twilit forests and the night sky 0; Darkvision; Species; -; -; -; -; Accustomed to twilit forests and the night sky
0; Researcher Feature; Background; -; -; -; -; When you attempt to learn or recall a piece of lore 0; Researcher Feature; Background; -; -; -; -; When you attempt to learn or recall a piece of lore
0; Prepared Spells; Level 1; -; -; -; -; As a 3rd-level wizard 0; Prepared Spells; Level 1; -; -; -; -; As a 3rd-level wizard
0; Grim Harvest; Level 2; -; -; -; -; At 2nd level 0; Grim Harvest; Level 2; -; -; -; -; At 2nd level
0; Ritual Casting; Level 1; -; -; -; -; You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook.

You don't need to have the spell prepared.; Wizard;
0; Ritual Casting; Level 1; -; -; -; -; You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook.

You don't need to have the spell prepared.; Wizard;
1; Arcane Recovery; Level 1; -; -; -; -; Once per day when you finish a short rest 1; Arcane Recovery; Level 1; -; -; -; -; Once per day when you finish a short rest