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Name

  • casting timeCasting Time
  • range Range

  • componentsComponents
  • durationDuration

Description
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Warlock School & Level

Eldritch Blast

  • casting time1 Action
  • range 120 Feet

  • components V, S
  • durationInstantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

1d10 + Charisma Modifier Per Beam

Warlock Cantrip Evocation

Blood Bolt

  • casting time1 Action
  • range90 Feet

  • components V, S
  • durationInstantaneous

You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 necrotic damage, and you gain a number of temporary hit points equal to your proficiency bonus.

The spell's damage increases by 1d6 when you reach level 5(2d6), level 11(3d6), & level 17(4d6)

Warlock Necromancy Cantrip

Eye Burn

  • casting timeReaction, When a Creature Within Range Targets You With An
  • range30 Feet

  • componentsV, S, M (A Smear of Camphor)
  • duration 1 Round

You sting the eyes of a creature attacking you. The target must make a Constitution saving throw (a creature with blindsight or immunity to the blinded condition succeeds automatically). On a failed save, the target is blinded until the end of the turn. On a successful save, it must subtract 1d4 from the triggering attack roll.
The target automatically succeeds on its saves against your subsequent casting of this spell for 24 hours

Warlock Transmutation Cantrip

Spare The Dying

  • casting time1 Action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Warlock Necromancy Cantrip

Mage Hand

  • casting time1 Action
  • range30 Feet

  • componentsV, S
  • duration1 Minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

Warlock Conjuration Cantrip

Druidcraft

  • casting time1 Action
  • range30 Feet

  • componentsV, S
  • duration Instantaneous

Whispering to the spirits of nature, you create one of the following effects within range:

- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
-You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
-You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube
-You instantly light or snuff out a candle, a torch, or a small campfire.

Warlock Transmutation Cantrip

Dancing Lights

  • casting time1 Action
  • range120 Feet

  • componentsV, S, M (Phosphorus or Wychwood, or a Glowworm)
  • durationConcentration, Up to 1 Minute

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

Warlock Evocation Cantrip

Mending

  • casting time1 Minute
  • rangeTouch

  • componentsV, S, M (Two Lodestones)
  • durationThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

    This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

    Self Heal For 1d6 + Charisma Modifier
    Charges Equal To Proficiency Bonus + Charisma Modifier

Warlock Transmutation Cantrip

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