You attempt to teleport a creature to a different position in the sky. Choose one creature you can see within range and one unoccupied space on the ground that you can see within range. The target makes a Charisma saving throw, and on a failed save is teleported to the point 70 feet directly above the chosen location. The creature is immediately pushed towards the ground, landing Prone and taking 7d6 Bludgeoning damage. On a successful save, the creature takes 3d6 Force damage and is not teleported.
Using a Higher Level Spell slot. You can target one additional creature (choosing a separate target location for each creature) for each spell slot level above 3.