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Dark Bolt

  • casting timeAction
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl a mote of darkness at a creature or an object within range. Make a Ranged Spell Attack against the target.
On a hit, the target takes 1d10 Necrotic Damage. The target must succeed on a Constitution Saving Throw or fall Prone as the darkness saps the vitality from the creature.

Cantrip Upgrade:The damage increases by 1d10 at 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10)

Unknown Power Evocation (Shadow) Cantrip

Pass Without Trace

  • casting timeAction
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 hour

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Stealth Checks and can't be tracked except by magical means.
A creature that receives this bonus leaves behind no tracks or other traces of its passage.

You are able to see through the magical darkness you create with this Spell. You cannot see through any other source of magical darkness other than your own.

Eyes of the Dark: You can cast this wothout the need for Spell Slots. You can cast it a number of times equal to your Constitution Modifier. You regain all uses after a Long Rest.

Unknown Power 2nd-Level Abjuration

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