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Light

  • casting time1 Action
  • rangeTouch

  • componentsV M
  • duration1 hour

Object glows: bright light 20 ft, dim light 20 ft. Ends if covered or dismissed.

Wizard Evocation Cantrip

Mage Hand

  • casting time1 Action
  • range30 ft

  • componentsV S
  • duration1 minute

Spectral hand manipulates objects (open, stow, retrieve). Cannot attack or use magic items.

Wizard Conjuration Cantrip

Minor Illusion

  • casting time1 Action
  • range30 ft

  • componentsS M
  • duration1 minute

Create a sound or a static 5 ft image. Investigation check reveals illusion.

Wizard Illusion Cantrip

Prestidigitation

  • casting time1 Action
  • range10 ft

  • componentsV S
  • durationUp to 1 hour

Small magical tricks: clean/soil, light/snuff flame, sensory effects, flavor/warm/chill food.

Wizard Transmutation Cantrip

Ray of Frost

  • casting time1 Action
  • range60 ft

  • componentsV S
  • durationInstant

Spell attack +9 for 3d8 cold. On hit, target's speed -10 ft until your next turn.

Wizard Evocation Cantrip

Shield

  • casting time1 Reaction
  • rangeSelf

  • componentsV S
  • duration1 round

When hit or targeted by Magic Missile, gain +5 AC until next turn and ignore Magic Missile.

Wizard Abjuration 1st

Mage Armor

  • casting time1 Action
  • rangeTouch

  • componentsV S M
  • duration8 hours

Target not wearing armor gains AC 13 + Dex mod (AC 15 for Romanus).

Wizard Abjuration 1st

Detect Magic

  • casting time1 Action
  • rangeSelf (30?ft radius)

  • componentsV S
  • duration10 minutes (Conc)

Sense magic within 30 ft. see auras and schools of magic.

Wizard Divination 1st

Absorb Elements

  • casting time1 Reaction
  • rangeSelf

  • componentsS
  • duration1 round

Reduce elemental damage taken. next melee hit deals +1d6 of that type.

Wizard Abjuration 1st

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Mirror Image

  • casting time1 Action
  • rangeSelf

  • componentsV S
  • duration1 minute

Create 3 duplicates. Attacks may hit duplicates instead. No concentration.

Wizard Illusion 2nd

Misty Step

  • casting time1 Bonus Action
  • rangeSelf

  • componentsV
  • durationInstant

Teleport 30 ft to a visible space.

Wizard Conjuration 2nd

Hold Person

  • casting time1 Action
  • range60 ft

  • componentsV S M
  • duration1 minute (Conc)

Humanoid Wis save (DC 17) or paralyzed. Save again at end of each turn.

Wizard Enchantment 2nd

Arcane Lock

  • casting time1 Action
  • rangeTouch

  • componentsV S M
  • durationUntil dispelled

Magically lock an object. Opening requires Knock or high Strength check. You set who can open it.

Wizard Abjuration 2nd

Glyph of Warding

  • casting time1 Hour
  • rangeTouch

  • componentsV S M
  • durationUntil dispelled

Inscribe a triggered spell trap. Stores a 3rd?level spell you cast into it. Activates on conditions you choose.

Wizard Abjuration 3rd

Hypnotic Pattern

  • casting time1 Action
  • range120 ft

  • componentsS M
  • duration1 minute (Conc)

30?ft cube. Wis save (DC 17) or incapacitated and speed 0. Ends if damaged or shaken.

Wizard Illusion 3rd

Fly

  • casting time1 Action
  • rangeTouch

  • componentsV S M
  • duration10 minutes (Conc)

Target gains 60?ft fly speed.

Wizard Transmutation 3rd

Nondetection

  • casting time1 Action
  • rangeTouch

  • componentsV S M
  • duration8 hours

Target cannot be detected by divination magic or magical scrying.

Wizard Abjuration 3rd

Banishment

  • casting time1 Action
  • range60 ft

  • componentsV S M
  • duration1 minute (Conc)

Cha save (DC 17) or banished. Native creatures return after spell ends

Wizard Abjuration 4th

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Dimension Door

  • casting time1 Action
  • range500 ft

  • componentsV
  • durationInstant

Teleport yourself and one willing adjacent creature to any visible or described location within 500 ft.

Wizard Conjuration 4th

Resilient Sphere

  • casting time1 Action
  • range30 ft

  • componentsV S M
  • duration1 minute (Conc)

Dex save (DC 17) or creature is trapped in an invulnerable sphere. Nothing passes through. Can be pushed.

Wizard Evocation 4th

Wall of Force

  • casting time1 Action
  • range120 ft

  • componentsV S M
  • duration10 minutes (Conc)

Invisible wall (10x10 panels or sphere). Impassable, immune to damage, cannot be dispelled except by Disintegrate.

Wizard Evocation 5th

Hold Monster

  • casting time1 Action
  • range90 ft

  • componentsV S M
  • duration1 minute (Conc)

Creature Wis save (DC 17) or paralyzed. Save again at end of each turn. Melee hits auto?crit.

Wizard Enchantment 5th

Synaptic Static

  • casting time1 Action
  • range120 ft

  • componentsV S M
  • durationInstant

20?ft radius. Int save (DC 17). Fail: 8d6 psychic and -1d6 penalty to attacks, checks, and concentration for 1 minute. Save ends early.

Wizard Enchantment 5th

Globe of Invulnerability

  • casting time1 Action
  • rangeSelf (10?ft radius)

  • componentsV S M
  • duration1 minute (Conc)

Immobile 10 ft sphere blocks spells of 5th level or lower from affecting creatures or objects inside.

Wizard Abjuration 6th

Darkvision

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationPermanent

See in dim light as bright and darkness as dim out to 60 ft.

Wizard Aasimar Trait

Radiant & Necrotic Resistance

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationPermanent

Reduce radiant and necrotic damage taken by half.

Wizard Aasimar Trait

Healing Hands

  • casting timeAction
  • rangeTouch

  • componentsN/A
  • durationInstant

Heal a creature for 1d4+4 HP (1/long rest).

Wizard Aasimar Trait

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Species Species
Species Species

Revelation

  • casting timeBonus Action
  • rangeSelf

  • componentsN/A
  • duration1 minute

Transform: gain spectral wings (flight) and add radiant damage once per turn to a spell or attack (1/long rest).

Wizard Aasimar Trait

Arcane Recovery

  • casting timeShort Rest
  • rangeSelf

  • componentsN/A
  • durationInstant

Recover expended spell slots totaling up to 6 levels.

Wizard Wizard Feature

Scholarly Focus (Arcana)

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationN/A

Add proficiency to Arcana checks.

Wizard Wizard Feature

Arcane Ward

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationWhen casting an abjuration spell (1st+), gain a 27?HP ward. Recharges when casting more abjurations.

Wizard Abjurer Feature

Projected Ward

  • casting timeReaction
  • range30 ft

  • componentsInstant
  • durationRedirect Arcane Ward to absorb damage for an ally.

Wizard Abjurer Feature

Improved Abjuration

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationAdd proficiency bonus to ability checks made when casting Counterspell or Dispel Magic.

Wizard Abjurer Feature

War Caster

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationAdvantage on concentration saves

cast spells as opportunity attacks

ignore somatic restrictions. Feat

Spell Sniper

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationDouble range of spell attacks

ignore half and three?quarters cover

ignore somatic restrictions. Feat

Healer Battle Medic

  • casting timeAction
  • rangeTouch

  • componentsInstant
  • durationHeal a creature for 1d6+4+PB (8) once per creature per long rest.

ignore somatic restrictions. Feat

Species Species
Class Class
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Subclass Subclass
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Feat Feat
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Feat Feat

Healer Healing Rerolls

  • casting timePassive
  • rangeSelf

  • componentsPassive
  • durationReroll 1s on healing dice you roll.

ignore somatic restrictions. Feat

Feat Feat