You have learned how to cast spells.
Cantrips: You know three cantrips: Mage Hand and two other cantrips of your choice from the Wizard spell list. Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another Wizard cantrip of your choice. When you reach Rogue level 10, you learn another Wizard cantrip of your choice.
Prepared Spells : You can prepare spells from Wizard spell list. You start with 3 spells with that number increasing when you gain levels. Whenever you gain a Rogue level, you can replace one spell on your list with another Wizard spell for which you have spell slots.
Mage Hand Legerdemain:When you cast Mage Hand, you can cast it as a Bonus Action, and you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it, you can make Dexterity (Sleight of Hand) checks.
When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack's damage against you (round down).
As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.