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Rabbit Hop

  • casting time 1 Bonus Action
  • range

  • components
  • duration

As a bonus action, you can jump 20 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 4 times and regain all expended uses when you finish a long rest.
4 / Long Rest

Combat Inspiration (Special)

  • casting time
  • range

  • components
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A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll, or, when an attack roll is made against the creature, it can use its reaction to roll the die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

Bardic Inspiration

  • casting time
  • range

  • components
  • duration

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d10). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
5 / short rest

Motivational Speech

  • casting time 1 Min
  • range

  • components
  • duration 1 Hour

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

Counterspell

  • casting time 1 Reaction
  • range 60ft

  • components S
  • duration

You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.

Gift of Gab

  • casting time 1 reaction
  • range

  • components V,S,M
  • duration

When you cast this spell, you skillfully reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.

Find Familiar

  • casting time 1 Hour
  • range 10 ft

  • components V,S,M
  • duration

You gain the service of a familiar, a spirit that takes an animal form you choose.

Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.

Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.

Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.

Starry Wisp

  • casting time 1 Action
  • range 60ft

  • components V,S
  • duration Inst

You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).


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