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Elementalism

  • casting time 1 Action
  • range 30ft / 5ft

  • components V, S
  • duration Instantaneous

You exert control over the elements, creating one of the following effects within range.Beckon Air. You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something arent affected.Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.Beckon Fire. You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smokes scent lingers for 1 minute.Beckon Water. You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.Sculpt Element. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.,

Druid Transmutation Cantrip

Spare The Dying

  • casting time 1 Action
  • range 15ft

  • components V, S
  • duration Instantaneous

Choose a creature within range that has 0 Hit Points and isnt dead. The creature becomes Stable.Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).,

Druid Necromancy Cantrip

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