You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell SLot: The Cold damage increases by 1d6 for each spell slot level above 1.
Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 damage. The spell's thunderous sound can be heard up to 100 feet away.
Cantrip upgrade: The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10- foot radius and can't benefit from the Invisible condition.
Cantrip upgrade: The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), 17 (4d8).
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
Cantrip upgrade: The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid opjects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stond, metal or wood, or a thiun sheet of lead blocks the spell.
Beckon fire: You create, a thin cloud of harmless embers and colored, scented smoke in a 5-foot cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.
Beckon water: You create a spray of cool mist that lightly dampens creatures and object in a 5-foot cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
Sculpt element: You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot cube to assume a crude shape (such as that of a creature) for 1 hour
You exert control over the elements, creating on eof the following effects within range.
Beckon air: You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot cube. Doors and shutters being held open by someone or something aren't affected.
Beckon earth: You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1