A spell inspired by Ryomen Sukuna from a show Alora watched in her past life, this spell allows Alora to create, with a slashing motion of her hand, a wave of magic to cut through her enemies.
The creature in the line must make a Dexterity saving throw. It takes 3d8 slashing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
The user claps their hands and switches places with a target within range.
If the target is unwilling they must succeed a Charisma saving throw against the caster's spell save DC. If the target resists the spell, the spell slot is wasted.
This spell can be cast using a Bonus Action, however it limits the target to a friendly creature and shortens the range to 30 ft.
At Higher Levels: Casting this spell at higher levels, increases the target's save difficulty. The difficulty of the target's Charisma saving throw DC increases by 1 point, for every 2 levels it is cast above 2nd level. Additionally, the spell's range increases by 5 feet for every 2 levels it is cast above 2nd level
For the duration of this spell, your fist gleams with silvery arcane light and you may, as an action, make a melee spell attack against a creature within reach of your unarmed attack. The first such successful attack during the duration of this spell deals 2d10 force damage to the target, and the target must make a Strength saving throw or be knocked prone or pushed up to 5 feet away from you.
Any subsequent attacks with this spell deal 1d10 force damage
At higher levels: when you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d10 for first and subsequent attacks for each slot level above 1st. Additionally, the distance the target may be pushed away from you on a failed save increases by 5 feet for each slot level above 1st.
1. You summon 1d6 eggs in an unoccupied space within 5 feet of you in any direction.
2. You summon 2d6 eggs that shoot in random directions from you 30 ft range. Each creature hit with an egg takes 1d6 magic bludgeoning damage.
3. The egg you use to cast the spell hatches into 1d12+2 chickens. If more than 9 chickens are summoned they are hostile towards you.
4. You summon 2d8 hardboiled eggs, that when consumed restore 2hp.
5. You summon one large egg, roll a d6. The egg hatches a friendly beast
(1) 1d4 Eagles, (2) Giant Owl, (3) Crocodile, (4) Spider Swarm, (5) 1d4 Flying Snakes, (6) A giant chicken (giant eagle stats)
6. Roll again, the effects you roll are doubled.
As a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch, you can’t bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.
Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity, and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
Your bond with the weapon ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.
You summon a spirit that assumes the form of a non-military land vehicle of your choice, appearing in an unoccupied space within range. The vehicle has the statistics of a normal vehicle of its sort, though it. is celestial, fey, or fiendish (your choice)in origin. The physical characteristics of the vehicle reflect its origin to some degree.
You have a supernatural bond with the conjured vehicle that allows you to drive beyond your normal ability. While driving the conjured vehicle, you are considered proficient with vehicles of its type, and you add double your proficiency bonus to ability checks related to driving the vehicle. While driving the vehicle, you can make any spell you cast that targets only you also target the vehicle. If the vehicle drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss the vehicle at any time as an action, causing it to disappear.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can conjure a nonmilitary water vehicle. 5th level allows you to summon a air vehicle.
(Insulting words, ex: fuck you) A bolt of lightning streaks from the sky to strike one creature within range. The creature is randomly determined by the DM. The creature must make a Dexterity saving throw, taking 2d10 lightning damage on a failed save, and taking half as much damage on a successful one.
Roll 1d20, if the result is a Nat 1, the spell targets the caster.
If the spell is cast again by any spellcaster within 1 minute, the same creature is struck.
AT HIGHER LEVELS: When just spell is cast using a spell slot of 2nd level or higher, it's damage increases by 1d10 for every slot level above first.