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Death’s Grasp

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If you have not used Chaotic Release since your last long rest and you are reduced to 0 hit points by damage, uncontrolled magic erupts from you.

Roll once on the Wild Magic Surge table.

The effect targets the nearest creature other than you that you can see (the DM chooses if there is a tie).

You immediately suffer one failed death saving throw.

Once this feature triggers, it cannot do so again until you finish a long rest.

Suppress Chaos

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When a Wild Magic Surge would occur, you can use your reaction to forcibly suppress the effect.

The surge is delayed and does not take effect until the end of your next turn.

If you are not in combat, the surge is delayed for 6 seconds instead.

When the delay ends, the surge automatically occurs and cannot be suppressed again.

When you use this reaction, you take 1d6 psychic damage, as the strain threatens to tear your focus apart.

You can use this reaction once per long rest.

Chaotic Release

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Once per long rest, you can use your action to tear violently at the unstable threads of magic around you.

Roll twice on the Wild Magic Surge table.

For each result, choose one creature you can see within 30 feet of you.
The effects of each surge originate from you, but affect the chosen creature if applicable.

After resolving both surges, you take 2d10 force damage.
This damage cannot be reduced or prevented in any way.

If this damage reduces you to 0 hit points, you immediately suffer one failed death saving throw.


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