Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Fey Step [1/2]

  • casting time1 bonus action
  • rangeSelf

  • componentsS
  • durationInstantaneous

(Saving throw DC: 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race)
Uses: proficiency bonus times per long rest) You can magically teleport up to 30 feet to an unoccupied space you can see. When you reach 3rd level, your Fey Step gain an additional effect based on your season.

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey

Eladrin racial feature

Fey Step [2/2]

  • casting time1 bonus action
  • rangeSelf

  • componentsS
  • durationInstantaneous

Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

Eladrin racial feature

Acrid Orb

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • durationInstantaneous

You create an orb of acid gel and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 acid damage. Whether the attack hits or misses, the orb explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 acid damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the exploding acid damage increases by 1d6 for each slot level above 1st.

Ranger 1st Evocation

1 1
1 1
1 1