The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into the form of a Beast that you have seen before. You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action.
You can use Wild Shape 3 times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Starting at level 2, your forms can have a maximum Challenge Rating of 1/4. This maximum increases to Challenge Rating 1/2 at level 4, and then again to Challenge Rating 1 at level 8. In addition, starting at level 8, you can adopt a form that has a Fly Speed.
Wild Resurgence: Once on each of your turns, if you have no uses of Wild Shape left, you can give yourself one use by expending a spell slot (no action required). In addition, you can expend one use of Wild Shape (no action required) to give yourself a level 1 spell slot, but you can’t do so again until you finish a Long Rest.
• You retain your personality, memories, and ability to speak.
• You gain a number of Temporary Hit Points equal to your Druid level.
• Your game statistics are replaced by the Beast’s, but you retain your creature type, Hit Points, Hit Dice, Intelligence, Wisdom, and Charisma scores, class features, languages, and feats. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them, in addition to gaining the proficiencies of the creature. If a skill or saving throw modifier in the Beast’s stat block is higher than yours, use the one in the stat block.
• You can’t cast spells, but shape-shifting doesn’t break Concentration or otherwise disrupt a spell you’ve already cast.
• Your ability to handle objects is determined by the form’s limbs. In addition, you choose whether your equipment falls off, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it’s practical based on the creature’s size and shape. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall off or merge. Equipment that merges with the form has no effect.
You’ve created a star chart as part of your heavenly studies. It is a Tiny object, and you can use it as a Spellcasting Focus for your Druid spells. While holding the map, you have the Guidance and Guiding Bolt spells prepared, and you can cast Guiding Bolt without expending a spell slot. You can cast it in that way a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a Short or Long Rest, and it destroys the previous map.
As a Bonus Action, you can expend a use of your Wild Shape feature to take on a starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), have the Incapacitated condition, or use this feature again.
Whenever you assume your starry form, choose which of the following constellations glimmers on your body:
Archer: A constellation of an archer appears on you. When you activate this form and as a Bonus Action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of yourself. On a hit, the attack deals Radiant damage equal to 1d8 plus your Wisdom modifier.
Chalice: A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores Hit Points to a creature, you or another creature within 30 feet of you can regain
Hit Points equal to 1d8 plus your Wisdom modifier.
Dragon: A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain Concentration, you can treat a roll of 9 or lower on the d20 as a 10.