You knead sticky webbing in your hand in preparation for when a creature moves enough to catch them in a compromising position. The triggering creature must make a Dexterity saving throw. On a failed save they are restrained and knocked prone on a failed save as the sticky web restricts movement.
As a bonus action on your turns, you can pull the restrained creature up to 15ft closer to you. A creature restrained by this jutsu finds it difficult to break out using pure strength due to the tensile strength of the webs. The Webs holding the creature has an AC of 5 and 12 hit points with immunity to Bludgeoning and piercing damage. If the webs are reduced to 0 hit points this jutsu immediately ends. A creature can choose to spend its action to make a Strength saving throw at disadvantage to end this jutsu’s effect on them.
At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and the hit points of the web by +12.