Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Purphoros Piety

  • casting time
  • range

  • components
  • duration

You increase your piety score to Purphoros when you expand the god’s influence in the world in a concrete way through acts such as these:
- Fighting against those who would rule over others
- Taking decisive action on impulse
- Destroying something that has outlived its usefulness
- Creating something wondrous in Purphoros’s name

Your piety score to Purphoros decreases if you diminish Purphoros’s influence in the world, work against freedom or self-expression, or allow tyranny to take hold through acts such as these:
- Following an unjust law despite your misgivings
- Creating something shoddy or flawed
- Backing down from a fight or a contest

Piety Purphoros

Purphoros’s Disciple

  • casting time
  • range

  • components
  • duration

While you are standing and an effect would push you 1 foot or more, you can use your reaction to not be pushed.

Piety (25+) Purphoros

Heat Metal

  • casting time 1 action
  • range 60 ft

  • components V, S, M
  • duration Concentration, up to 1 minute

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot above 2nd.

Transmutation 2nd Level

Purphoros’s Votary

  • casting time
  • range

  • components
  • duration

You can cast heat metal with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.

In addition, you have advantage on saving throws against being knocked prone.

Piety (10+) Purphoros

Fey

  • casting time
  • range

  • components
  • duration

Your creature type is fey, rather than humanoid.

Satyr Race Trait

Ram

  • casting time
  • range

  • components
  • duration

You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier

Satyr Race Trait

Magic Resistance

  • casting time
  • range

  • components
  • duration

Three times per day, you can give yourself advantage on saving throws against spells. This trait does not regain uses until you take a long rest.

Satyr Race Trait

Mirthful Leaps

  • casting time
  • range

  • components
  • duration

Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Satyr Race Trait

Bardic Inspiration

  • casting time
  • range

  • components
  • duration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Bard Class Feature

0 0
0 0
2 2
0 0
0 0
0 0
0 0
0 0
0 0

Jack of All Trades

  • casting time
  • range

  • components
  • duration

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Bard Class Feature

Song of Rest

  • casting time
  • range

  • components
  • duration

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Bard Class Feature

Magical Inspiration

  • casting time
  • range

  • components
  • duration

At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Bard Class Feature

Silver Tongue

  • casting time
  • range

  • components
  • duration

Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

College of Eloquence Class Feature

Unsettling Words

  • casting time
  • range

  • components
  • duration

Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

College of Eloquence Class Feature

Unfailing Inspiration

  • casting time
  • range

  • components
  • duration

At 6th level, your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.

College of Eloquence Class Feature

Universal Speech

  • casting time
  • range

  • components
  • duration

Also at 6th level, you have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.

Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.

College of Eloquence Class Feature

Countercharm

  • casting time
  • range

  • components
  • duration

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Bard Class Feature

Font of Inspiration

  • casting time
  • range

  • components
  • duration

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Bard Class Feature

2 2
2 2
2 2
3 3
3 3
6 6
6 6
6 6
5 5

Anvilwrought

  • casting time
  • range

  • components
  • duration

You were forged in the fires of Purphoros's forge. Your appearance bears a metallic sheen and visible joints. You gain the following traits.

Constructed Resilience. You were created to have remarkable fortitude::

- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don't need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.

Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Supernatural Gift Anvilwrought

Purphoros’s Devotee

  • casting time
  • range

  • components
  • duration

As a devotee of Purphoros, you have drawn the notice of the forge god with your skill. You can cast shield of faith with this trait, requiring no material components, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

In addition, you know the mending cantrip. Intelligence is your spellcasting ability for these spells.

Piety (3+) Purphoros

Mending

  • casting time 1 minute
  • range Touch

  • components V, S, M
  • duration Instantaneous

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

Transmutation Cantrip

Shield of Faith

  • casting time 1 bonus action
  • range 60 ft

  • components V, S, M
  • duration Concentration, up to 10 minutes

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Abjuration 1st Level

0 0
0 0
0 0
1 1