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you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet

  • casting time make a ranged attack against a target creature
  • range treating the holy water as an improvised weapon. If the target is a fiend or undead

  • components it takes 2d6 radiant damage.
    A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform
  • duration uses 25 gp worth of powdered silver

and requires the caster to expend a 1st-level spell slot.;Source (PHB)

Artificer shattering it on impact. In either case

you can move up

  • casting time and across vertical surfaces and upside down along ceilings
  • range while leaving your hands free. You have a climbing speed equal to your walking speed. However

  • components the slippers don't allow you to move this way on a slippery surface
  • duration such as one covered by ice or oil.;Source (DMG)

Artificer down

and it regains 1d3 expended charges daily at dawn. If you make an Intelligence (Arcana) or an Intelligence (Nature) check while holding the primer

  • casting time immediately after you roll the d20.
    In addition
  • range if you study the primer at the end of a long rest

  • components you can choose one 1st-level spell from the druid or wizard spell list. Before you finish your next long rest
  • duration you can cast the chosen spell once without a spell slot.;Source (SCC)

Artificer you can expend 1 charge to give yourself a 1d4 bonus to the check

it burns for 6 hours on a flask (1 pint) of oil. As an action

  • casting time reducing the light to dim light in a 5-foot radius.;Source (PHB)
  • range

Artificer you can lower the hood

it burns for 6 hours on a flask (1 pint) of oil. As an action

  • casting time reducing the light to dim light in a 5-foot radius.;Source (PHB)
  • range

Artificer you can lower the hood

it burns for 6 hours on a flask (1 pint) of oil. As an action

  • casting time reducing the light to dim light in a 5-foot radius.;Source (PHB)
  • range

Artificer you can lower the hood

it burns for 6 hours on a flask (1 pint) of oil. As an action

  • casting time reducing the light to dim light in a 5-foot radius.;Source (PHB)
  • range

Artificer you can lower the hood

it burns for 6 hours on a flask (1 pint) of oil. As an action

  • casting time reducing the light to dim light in a 5-foot radius.;Source (PHB)
  • range

Artificer you can lower the hood

0;Holy Water (flask);Gear;1 action;20 feet;none;Instantaneous;As an action 0;Holy Water (flask);Gear;1 action;20 feet;none;Instantaneous;As an action
0;Slippers of Spider Climbing;Uncommon Wondrous Item;Passive;Self;Requires Attunement;Permanent;While you wear these light shoes 0;Slippers of Spider Climbing;Uncommon Wondrous Item;Passive;Self;Requires Attunement;Permanent;While you wear these light shoes
0;Quandrix Primer;Uncommon Wondrous Item;Passive;Self;Requires Attunement by a Spellcaster;Permanent;The primer has 3 charges 0;Quandrix Primer;Uncommon Wondrous Item;Passive;Self;Requires Attunement by a Spellcaster;Permanent;The primer has 3 charges
0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit 0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit
0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit 0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit
0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit 0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit
0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit 0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit
0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit 0;Hooded Lantern;Gear;1 action;Self;-;6 hours;A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit