While you wear this pendant, you automatically stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, you double the number of hit points it restores.
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
While holding this vial, you gain a +2 bonus to spell attack rolls and saving throw DCs of your sorcerer spells.
Usage: 1/Long Rest. In addition, when you spend any Hit Dice to regain hit points while holding the vial, you can regain 5 sorcery points.