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Periapt of Wound Closure

  • casting timePassive
  • rangeSelf

  • componentsRequires Attunement
  • durationPermanent

While you wear this pendant, you automatically stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, you double the number of hit points it restores.

Source (DMG) Uncommon Wondrous Item

Slippers of Spider Climbing

  • casting timePassive
  • rangeSelf

  • componentsRequires Attunement
  • durationPermanent

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

Source (DMG) Uncommon Wondrous Item

Bloodwell Vial, +2

  • casting timePassive
  • rangeSelf

  • componentsRequires Attunement by a Sorcerer
  • durationPermanent

While holding this vial, you gain a +2 bonus to spell attack rolls and saving throw DCs of your sorcerer spells.
Usage: 1/Long Rest. In addition, when you spend any Hit Dice to regain hit points while holding the vial, you can regain 5 sorcery points.

Source (TCoE) Rare Wondrous Item

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