With a sensual touch, you draw out the latent virility of a creature, granting it a powerful cock. This spell causes the creature to grow a cock of an appropriate size category for it’s race or species, or causes the size category of the creature’s cock to increase by one.
At Higher Levels: When you cast this spell using spell slot of 2nd Level of higher, the size category of the target’s cock increases by 1 for each slot level above 1st, up to a maximum of gargantuan.
Licking your Finger and tracing it along your lips, you cause your target to drool with need. Choose one target you can see within range. The target must succeed on a constitution saving throw or begin salivating uncontrollably. While affected in this way, a creature can produce only wet muffled sounds with it's mouth, and is incapable of casting spells which require verbal components.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of creatures you may target at one time increases by 1, for each spell slot above 1st.
you touch a willing creature and speak a few words of subtle magic, tying the knotted twine around their wrist. For the next hour the target gains the infertile condition, and automatically succeeds on saving throws against becoming pregnant.
At Higher Levels: If you cast this spell using a spell slot of 2nd Level or higher, the Duration is 2 hours. If you use a spell slot of 3rd Level or higher, the Duration is 8 hours. If you use a spell slot of 4th level or higher, the Duration is 24 hours.
You touch a creature in range, numbing their pain, and their pleasure. The target must make a constitution saving throw, which it may choose fail. On a failure, the target gains temporary hit points equal to 1d8 + your spellcasting ability modifier, and numbing points equal to the same amount.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and numbing points increase by 1d8 for each slot level above 1st.
You infuse the lifegiving seed of a creature within range to provide sustenance for those in need. Choose one target within range that has a cock. For the next minute, each time the target climaxes, it produces 1d4 liters of cum. Directly consuming or receiving at least 1 liter of this cum through any sexual orifice restores 1 hit point per liter cosumed, and provides enough nourishment to sustain a creature for one day. The cum loses this potency if it has not been consumed within 10 minutes of being produced.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the amount of cum increases by 1d4 liters for each slot level above 1st.
You conjure a sudden barrage of icy water to cool the heat of a lustful ally. Make a spell attack against a target you can see within range. On a hit, the target takes 1d8 cold damage, and it's arousal is reduced by twice the same amount. The target may immediately make a saving throw against one of the following conditions: hyperaroused, Intoxicated, infatuated or nymphomanic, adding this spell's damage to the result.
You spray fresh load of magically enchanted cum across the creatures in front of you. Each creature in a 10-foot cone must succeed on a Dexterity saving throw or take 1d6 acid stimulation, and is blinded until the end of it's next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the acid stimulation increases by 1d6 for each slot level above 1st.
You channel natural magics to infuse your body with the primal scent of arousal. For the duration, sexual advances you make using your natural implements deal an additional 1d8 poison stimulation, and creatures other than you who enter or start their turn within 5 ft of you must succeed on a constitution saving throw or become hyperaroused until the end of their next turn.
You channel natural magics to infuse your body with the primal scent of arousal. For the duration, sexual advances you make using your natural implements deal an additional 1d8 poison stimulation, and creatures other than you who enter or start their turn within 5 ft of you must succeed on a constitution saving throw or become hyperaroused until the end of their next turn.
You mutter words of arcane dismissal, causing a creature's presence to become even more irrelevant than it already is. Choose one creature within range that you can see or hear. The target must make a charisma saving throw. On a failure, that target has disadvantage on a performance, persuasion, and intimidation checks to for the duration, and other creatures have disadvantage on Wisdom (Perception) checks made to perceive the creature.
With a sensual touch, you draw out the latent virility of a creature, granting it a powerful cock. This spell causes the creature to grow a cock of an appropriate size category for it’s race or species, or causes the size category of the creature’s cock to increase by one.
At Higher Levels: When you cast this spell using spell slot of 2nd Level of higher, the size category of the target’s cock increases by 1 for each slot level above 1st, up to a maximum of gargantuan.
You subtly sew a not-so-subtle spell onto one creature within range. The target must make a wisdom saving throw. On a failed save, You choose a single creature other than the target. For the duration of this spell, each time the target engages in sexual activity with a creature other than the one you have chosen, a mark appears on it's body. The mark appears as a glowing scarlet sigil or letter, and is visible through armor or clothing. You decide the exact appearance of the mark, but it can be no more complex than a single symbol or letter.
At Higher Levels: If you cast this spell using spell slot of 2nd Level or higher, it’s duration increases by 1 week for each slot level above 1st. If you cast this spell using a spell slot of 5th Level or higher, the duration instead becomes 1 year. If you cast this spell using a spell slot of 6th Level or higher, the effect lasts until removed by way of a remove curse spell or similar magic.
You implant a simple phrase or mantra into to your target, saving it for later. Choose on creature in range who can hear you and understands your language. The target must make on a wisdom saving throw. On a success, this spell has no effect, and the target is aware you attempted to enchant it. On a failure, you store an audible trigger and simple phrase of no more than 25 words in the targets mind, and target is unaware it has been enchanted.
For the duration of this spell, anytime the target hears the trigger, it audibly repeats the stored phrase, without realizing it has done so.
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become hyperaroused for the duration. While the target is hyperaroused in this way, an ethereal crown of thorny roses appears on its head, and it’s pupils dilate into glowing hearts.
The hyperaroued target must use its action on each of its turns to make a sexual advance against a creature that you mentally choose. If you choose no creature, It instead moves towards the nearest creature it finds sexually attractive and makes a sexual advance against that creature. If the hyperaroused creature is not within reach of another creature, it instead makes a sexual advance against itself.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
For the duration of this spell, you learn the basic elements of a creature’s sexuality simply by looking at them. You can discern what sex or sexual characteristics a creature is attracted to, what races or creatures a creature is attracted to, and if a creature has a preference for dominance or submission during sex.
Alternatively, you may touch a single creature while casting this spell to learn one of the its Fetishes, Kinks or Sexual Fantasies. This spell does cannot reveal any information or sexual desires the target itself is unaware of.
For the duration of this spell, you learn the basic elements of a creature’s sexuality simply by looking at them. You can discern what sex or sexual characteristics a creature is attracted to, what races or creatures a creature is attracted to, and if a creature has a preference for dominance or submission during sex.
Alternatively, you may touch a single creature while casting this spell to learn one of the its Fetishes, Kinks or Sexual Fantasies. This spell does cannot reveal any information or sexual desires the target itself is unaware of.
You curse your target with cold numbness in place of sexual stimulation, preventing them form experiencing the pleasures of the flesh. Choose one creature you can see within range. The target must make a constitution saving throw, which it may choose to fail. On a failure the target gains 5 numbing points. While the target has these points, it gains resistance to stimulation from nonmagical sexual implements, and is immune to the reciprocal stimulation from it's own sexual implements.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of numbing points increases by 5 for each slot level above 1st.
A common bit of magic among horny young apprentices, and perfectly suited for those looking to experiment. You touch yourself or another creature, transforming their genitals from their native form to something more interesting. Unwilling creatures may attempt a charisma saving throw to resist the effects of this spell. You decide the appearance of the new genitals, and may choose to swap the target's genitals for another sexual implement of your choice form the following list: Cock, Ovipositor, Pussy, Pseudopods, or Tentacles
At Higher Levels: When you cast this spell using spell slot of 2nd Level of higher, the duration of this spell increases for 2 hours for each slot level above 1st.
A common bit of magic among horny young apprentices, and perfectly suited for those looking to experiment. You touch yourself or another creature, transforming their genitals from their native form to something more interesting. Unwilling creatures may attempt a charisma saving throw to resist the effects of this spell. You decide the appearance of the new genitals, and may choose to swap the target's genitals for another sexual implement of your choice form the following list: Cock, Ovipositor, Pussy, Pseudopods, or Tentacles
At Higher Levels: When you cast this spell using spell slot of 2nd Level of higher, the duration of this spell increases for 2 hours for each slot level above 1st.
With a gentle touch and an affirming word, you alter a creature’s sexual characteristics and natural implements to match it’s gender. Sexual implements created in this way are of the same size category as the creature they are attached to.
At Higher Levels: When you cast this spell using spell slot of 2nd Level or higher, the duration of the spell increases by 8 hours for each slot level above 1st. When you cast this spell using spell slot of 6th level or higher, the effect instead becomes permanent.
With a gentle touch and an affirming word, you alter a creature’s sexual characteristics and natural implements to match it’s gender. Sexual implements created in this way are of the same size category as the creature they are attached to.
At Higher Levels: When you cast this spell using spell slot of 2nd Level or higher, the duration of the spell increases by 8 hours for each slot level above 1st. When you cast this spell using spell slot of 6th level or higher, the effect instead becomes permanent.
You instill the force of your magic into a flat-handed strike, attempting to return your target to their normal state of mind. Make a spell attack against a target you can see within range. On a hit, the target takes 1d4 force damage, and makes a saving throw against one condition currently affecting it, adding the damage dealt to the result.
You unleash a load of fresh cum into the face of an unwitting creature. Choose one creature within range. The target must succeed on a Dexterity saving throw or take 1d6 acid stimulation and must immediately use it's reaction, if available, to wipe the cum from it's face.
At Higher Levels. This spell's damage increases by 1d6 when you reach 5th Level (2d6), 11th level (3d6) and 17th level (4d6).
For the duration, you become fluent in the languages known by any creature you bring to climax through oral sex. You understand only the spoken languages of the creature you have brought to climax and cannot read or write these languages.
You learn only as much of the language as the creature you have brought to climax understands, and speak with the same accent and dialect as that creature
Forming a small aperture with your thumb and forefinger, you capture a mental image of the scene in front of you, and conjure a photograph of the image in your mind. The conjured photograph is a reflection of the image in your mind, rather than a perfect recreation of the scene in front of you, and may be inaccurate, or even drastically warped.
You add a thrumming vibration to your touch, enhancing the pleasure of your partner. For the duration, one of your natural implements becomes magical, if it isn't already, and you can use your spellcasting ability instead of Strength or Dexterity for the advance and stimulation rolls of martial advances with this implements. While affected in this way, this natural implement deals an additional 1d4 thunder stimulation. The spell ends if you cast it again.
You add a thrumming vibration to your touch, enhancing the pleasure of your partner. For the duration, one of your natural implements becomes magical, if it isn't already, and you can use your spellcasting ability instead of Strength or Dexterity for the advance and stimulation rolls of martial advances with this implements. While affected in this way, this natural implement deals an additional 1d4 thunder stimulation. The spell ends if you cast it again.
You open a small rift at an unoccupied point you choose within range, calling forth an eldritch tentacle under your control. A creature who enters or starts it's turn within 5 ft of this tentacle, must succeed on a Strength saving throw or be grappled until the start of it's next turn. A tentacle can grapple only a single creature at a time.While grappled by this tentacle, a creature takes 1d8 cold stimulation at the start of each of it's turns as the tentacle attempts to molest and invade it's body. A tentacle has 10 hit points and an AC of 15.
At Higher Levels: The the number of tentacles you may summon when casting this spell increases by one when you reach 5th level, and again at 11th level and 17th level. When summoning multiple tentacle in this way, you may choose a different point within range for each tentacle, or choose for multiple tentacles to occupy the same space.
You open a small rift at an unoccupied point you choose within range, calling forth an eldritch tentacle under your control. A creature who enters or starts it's turn within 5 ft of this tentacle, must succeed on a Strength saving throw or be grappled until the start of it's next turn. A tentacle can grapple only a single creature at a time.While grappled by this tentacle, a creature takes 1d8 cold stimulation at the start of each of it's turns as the tentacle attempts to molest and invade it's body. A tentacle has 10 hit points and an AC of 15.
At Higher Levels: The the number of tentacles you may summon when casting this spell increases by one when you reach 5th level, and again at 11th level and 17th level. When summoning multiple tentacle in this way, you may choose a different point within range for each tentacle, or choose for multiple tentacles to occupy the same space.
You magically lace up to 10 lbs of food and 5 gallons of drink with the essence of alcohol, causing those who consume it to become inebriated. For the duration of this spell, any creature that consumes the spiked food or drink must succeed on a constitution saving throw or become intoxicated for the remainder of the spell’s duration.
You magically lace up to 10 lbs of food and 5 gallons of drink with the essence of alcohol, causing those who consume it to become inebriated. For the duration of this spell, any creature that consumes the spiked food or drink must succeed on a constitution saving throw or become intoxicated for the remainder of the spell’s duration.
You reach seductively over another creature’s body, attempting to enslave it to your will. The target must make a Wisdom saving throw or become infatuated by you until the end of it's next turn.
As a reaction in the moment of a creature’s greatest pleasure, you speak a word of twisted power, ruining the target’s release. In place of it's climax saving throw, the target takes psychic damage equal to 1d8 + your spellcasting modifier and it’s arousal is reduced by the same amount.
You trace your fingers over yourself or a willing partner, and softly tease their waiting body. For the duration of the spell, A slick oily lubricant coats the target’s orifice, allowing the target to safely withstand penetration by sexual implements up to two size categories larger than it’s own, or to safely penetrate creatures up to two size categories below it’s own without causing harm.
You trace your fingers over yourself or a willing partner, and softly tease their waiting body. For the duration of the spell, A slick oily lubricant coats the target’s orifice, allowing the target to safely withstand penetration by sexual implements up to two size categories larger than it’s own, or to safely penetrate creatures up to two size categories below it’s own without causing harm.
You speak a word of power, causing all creatures within range that can hear you to regard your dress or appearance as completely normal for the duration of this spell. This does not disguise your appearance or cause affected creatures to accept or ignore your presence where you are not welcome, but simply causes affected creatures to treat your appearance or dress as normal and acceptable.
For example, you could cause people at a dinner party to ignore the fact that you are naked, but not make them believe you are an invited guest. Similarly, you could cause the local townsfolk to ignore your outlandish or provocative clothing, but not to ignore the fact that you are a teifling.
You speak a word of power, causing all creatures within range that can hear you to regard your dress or appearance as completely normal for the duration of this spell. This does not disguise your appearance or cause affected creatures to accept or ignore your presence where you are not welcome, but simply causes affected creatures to treat your appearance or dress as normal and acceptable.
For example, you could cause people at a dinner party to ignore the fact that you are naked, but not make them believe you are an invited guest. Similarly, you could cause the local townsfolk to ignore your outlandish or provocative clothing, but not to ignore the fact that you are a teifling.
With a crude gesture and a spark of will, you insinuate lewd thoughts into the mind of one creature you can see within range. The target must make on an Intelligence saving throw. On a failure, the target is inundated with sexual thoughts of your choosing. It takes 1d6 psychic stimulation and becomes hyperaroused until the end of your next turn. The target is aware these thoughts are not their own.
At Higher Levels: This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
With a crude gesture and a spark of will, you insinuate lewd thoughts into the mind of one creature you can see within range. The target must make on an Intelligence saving throw. On a failure, the target is inundated with sexual thoughts of your choosing. It takes 1d6 psychic stimulation and becomes hyperaroused until the end of your next turn. The target is aware these thoughts are not their own.
At Higher Levels: This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
With an arcane flourish, you scrawl an inconcealable message on the skin of a nearby creature. You force a single creature you can see within range to make a dexterity saving throw. On a failure, the target's skin is marked as if with magical ink. You choose the location and nature of these markings, and can create simple symbols and messages up to 10 words. The markings are in your own handwriting, and glow visibly through clothes, armor, or other coverings. These markings last for the duration of the spell, or until dispelled by way of a dispel magic spell, or similar magic.
At Higher Levels: The duration of this spell increases to 1 hour when you reach 5th level, 8 hours when you reach 11th level, and 24 hours when you reach 17th level.
With an arcane flourish, you scrawl an inconcealable message on the skin of a nearby creature. You force a single creature you can see within range to make a dexterity saving throw. On a failure, the target's skin is marked as if with magical ink. You choose the location and nature of these markings, and can create simple symbols and messages up to 10 words. The markings are in your own handwriting, and glow visibly through clothes, armor, or other coverings. These markings last for the duration of the spell, or until dispelled by way of a dispel magic spell, or similar magic.
At Higher Levels: The duration of this spell increases to 1 hour when you reach 5th level, 8 hours when you reach 11th level, and 24 hours when you reach 17th level.